diff options
author | Brian Paul <[email protected]> | 2001-03-23 18:53:26 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-03-23 18:53:26 +0000 |
commit | 4672b2d88cac92d1dde4909b16b7477e7793d17f (patch) | |
tree | 23670fe7138986adcea3c4940766b03e7357b4cf | |
parent | b3678f108044302dc6f50a14568d47c1b345df9b (diff) |
fixed Min/Max lod clamp bug
-rw-r--r-- | src/mesa/swrast/s_texture.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index c4512480d53..10349e4ced1 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.18 2001/03/22 04:54:58 brianp Exp $ */ +/* $Id: s_texture.c,v 1.19 2001/03/23 18:53:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -2664,8 +2664,9 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, } } - if (textureUnit->_Current->MinLod != -1000.0 - || textureUnit->_Current->MaxLod != 1000.0) { + if ((textureUnit->_Current->MinLod != -1000.0 + || textureUnit->_Current->MaxLod != 1000.0) + && lambda) { /* apply LOD clamping to lambda */ const GLfloat min = textureUnit->_Current->MinLod; const GLfloat max = textureUnit->_Current->MaxLod; |