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authorBrian Paul <[email protected]>2010-02-02 16:27:07 -0700
committerBrian Paul <[email protected]>2010-02-02 16:27:07 -0700
commit3e572eb25e20db0ba4a4bdf554185e1da88af671 (patch)
tree2968c0e5d47345812d48395ac7d257e031cdb458
parent3a3d8fb72e9bbfc2b878c2c61c85a8bf713e949d (diff)
gallium/docs: default Z texture tuple is (z,z,z,1) for OpenGL
-rw-r--r--src/gallium/docs/source/tgsi.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 4baf176fd9b..d8e81d69802 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1473,10 +1473,10 @@ For reference, OpenGL and Direct3D conventions are shown as well.
| UV | XXX TBD | (0, 0, 0, 1) | (u, v, 1, 1) |
| | | [#envmap-bumpmap]_ | |
+--------------------+--------------+--------------------+--------------+
-| Z | XXX TBD | (z, z, z, z) | (0, z, 0, 1) |
+| Z | XXX TBD | (z, z, z, 1) | (0, z, 0, 1) |
| | | [#depth-tex-mode]_ | |
+--------------------+--------------+--------------------+--------------+
.. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
-.. [#depth-tex-mode] Z may be (z, z, z, 1) or (0, 0, 0, z) also; it changes
- depending on GL_DEPTH_TEXTURE_MODE state.
+.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
+ or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.