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authorIlia Mirkin <[email protected]>2016-02-20 15:03:55 -0500
committerIlia Mirkin <[email protected]>2016-03-30 22:57:17 -0400
commit3002296cb68ebc9705b29e024e5fc67d5565ed46 (patch)
treeb912cc2b2d788129e5068d43382dfc868b173eb3
parent411a88accc8a2728abbdfbef4315addbc08cf5a3 (diff)
mesa: add GL_OES_shader_multisample_interpolation support
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/compiler/glsl/builtin_functions.cpp12
-rw-r--r--src/compiler/glsl/glcpp/glcpp-parse.y4
-rw-r--r--src/compiler/glsl/glsl_lexer.ll2
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h2
-rw-r--r--src/mesa/main/extensions_table.h1
-rw-r--r--src/mesa/main/get.c5
-rw-r--r--src/mesa/main/get_hash_params.py11
8 files changed, 28 insertions, 10 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 62f07b2460e..65309fdc09c 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -264,10 +264,12 @@ shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state *state)
}
static bool
-fs_gpu_shader5(const _mesa_glsl_parse_state *state)
+fs_interpolate_at(const _mesa_glsl_parse_state *state)
{
return state->stage == MESA_SHADER_FRAGMENT &&
- (state->is_version(400, 0) || state->ARB_gpu_shader5_enable);
+ (state->is_version(400, 320) ||
+ state->ARB_gpu_shader5_enable ||
+ state->OES_shader_multisample_interpolation_enable);
}
@@ -5165,7 +5167,7 @@ builtin_builder::_interpolateAtCentroid(const glsl_type *type)
{
ir_variable *interpolant = in_var(type, "interpolant");
interpolant->data.must_be_shader_input = 1;
- MAKE_SIG(type, fs_gpu_shader5, 1, interpolant);
+ MAKE_SIG(type, fs_interpolate_at, 1, interpolant);
body.emit(ret(interpolate_at_centroid(interpolant)));
@@ -5178,7 +5180,7 @@ builtin_builder::_interpolateAtOffset(const glsl_type *type)
ir_variable *interpolant = in_var(type, "interpolant");
interpolant->data.must_be_shader_input = 1;
ir_variable *offset = in_var(glsl_type::vec2_type, "offset");
- MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, offset);
+ MAKE_SIG(type, fs_interpolate_at, 2, interpolant, offset);
body.emit(ret(interpolate_at_offset(interpolant, offset)));
@@ -5191,7 +5193,7 @@ builtin_builder::_interpolateAtSample(const glsl_type *type)
ir_variable *interpolant = in_var(type, "interpolant");
interpolant->data.must_be_shader_input = 1;
ir_variable *sample_num = in_var(glsl_type::int_type, "sample_num");
- MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, sample_num);
+ MAKE_SIG(type, fs_interpolate_at, 2, interpolant, sample_num);
body.emit(ret(interpolate_at_sample(interpolant, sample_num)));
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
index 14d2c7d3eff..e8646c0ad32 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -2371,8 +2371,10 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
- if (extensions->OES_sample_variables)
+ if (extensions->OES_sample_variables) {
add_builtin_define(parser, "GL_OES_sample_variables", 1);
+ add_builtin_define(parser, "GL_OES_shader_multisample_interpolation", 1);
+ }
if (extensions->OES_standard_derivatives)
add_builtin_define(parser, "GL_OES_standard_derivatives", 1);
if (extensions->ARB_texture_multisample)
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index 5492045f7c3..0b7695f8d3e 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -584,7 +584,7 @@ usamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_
/* Additional reserved words in GLSL ES 3.00 */
resource KEYWORD(0, 300, 0, 0, RESOURCE);
-sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
+sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE);
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index def86e18223..3dc68741902 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -617,6 +617,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(OES_sample_variables, false, true, OES_sample_variables),
EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
+ EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, dummy_true),
EXT(OES_texture_buffer, false, true, OES_texture_buffer),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 219fb427c0f..0cc2d259f3a 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -608,6 +608,8 @@ struct _mesa_glsl_parse_state {
bool OES_sample_variables_warn;
bool OES_shader_image_atomic_enable;
bool OES_shader_image_atomic_warn;
+ bool OES_shader_multisample_interpolation_enable;
+ bool OES_shader_multisample_interpolation_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool OES_texture_3D_enable;
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index c1bcfc53d10..84401fd501b 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -333,6 +333,7 @@ EXT(OES_rgb8_rgba8 , dummy_true
EXT(OES_sample_shading , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_sample_variables , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_shader_image_atomic , ARB_shader_image_load_store , x , x , x , 31, 2015)
+EXT(OES_shader_multisample_interpolation , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_single_precision , dummy_true , x , x , ES1, x , 2003)
EXT(OES_standard_derivatives , OES_standard_derivatives , x , x , x , ES2, 2005)
EXT(OES_stencil1 , dummy_false , x , x , x , x , 2005)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 88efd3ee642..6829c33254c 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -408,6 +408,11 @@ static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
EXTRA_END
};
+static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
+ EXT(ARB_gpu_shader5),
+ EXT(OES_sample_variables),
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 62968fc0300..7998d0366d3 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -503,6 +503,14 @@ descriptor=[
[ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31" ],
]},
+# Enums in OpenGL Core profile and ES 3.0
+{ "apis": ["GL_CORE", "GLES3"], "params": [
+ # GL_ARB_gpu_shader5 / GL_OES_shader_multisample_interpolation
+ [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
+ [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
+ [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
+]},
+
# Enums in OpenGL Core profile and ES 3.1
{ "apis": ["GL_CORE", "GLES31"], "params": [
# GL_ARB_draw_indirect / GLES 3.1
@@ -882,9 +890,6 @@ descriptor=[
# GL_ARB_gpu_shader5
[ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
- [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
- [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
- [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
# GL_ARB_tessellation_shader
[ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ],