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author | Roland Scheidegger <[email protected]> | 2014-04-04 04:24:49 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2014-04-25 19:29:30 +0200 |
commit | 2f65f61beac3a45fdf27bf25d7b13cd1fa2bbb8c (patch) | |
tree | 0fd689f29b18d35471ae9bd7fe944416bf1af794 | |
parent | 3a3b1bf60e0ef233a8610684a7472e3600d0e65e (diff) |
llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
Currently it's the same value.
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 848a3292e05..b4ce92558bd 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup ) /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */ size = 4 * 16 * sizeof(uint8_t); size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float); - stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH); + stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN); if (!stored) { assert(!new_scene); |