diff options
author | Kenneth Graunke <[email protected]> | 2014-03-21 03:47:16 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-03-21 15:35:08 -0700 |
commit | 2919c3fdb40cf457f2e47f378a46f4cefa9e9f6d (patch) | |
tree | 4911c7540a1ee470baa30c57d7471f4d9dda3c1e | |
parent | a63db538adc249f11f2083cc303f0daf7e471aa2 (diff) |
i965: For color clears, only disable writes to components that exist.
The SIMD16 replicated FB write message only works if we don't need the
color calculator to mask our framebuffer writes. Previously, we bailed
on it if color_mask wasn't <true, true, true, true>. However, this was
needlessly strict for formats with fewer than four components - only the
components that actually exist matter.
WebGL Aquarium attempts to clear a BGRX texture with the ColorMask set
to <true, true, true, false>. This will work perfectly fine with the
replicated data message; we just bailed unnecessarily.
Improves performance of WebGL Aquarium on Iris Pro (at 1920x1080) by
abound 40%, and Bay Trail (at 1366x768) by over 70% (using Chrome 24).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Tested-by: Dylan Baker <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_clear.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp index 76f82997fbe..433f63e7462 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp @@ -231,7 +231,7 @@ brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw, /* Constant color writes ignore everyting in blend and color calculator * state. This is not documented. */ - for (int i = 0; i < 4; i++) { + for (int i = 0; i < _mesa_format_num_components(irb->mt->format); i++) { if (!color_mask[i]) { color_write_disable[i] = true; wm_prog_key.use_simd16_replicated_data = false; |