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authorChris Forbes <[email protected]>2014-05-04 20:23:55 +1200
committerChris Forbes <[email protected]>2014-06-04 19:35:51 +1200
commit240974e93f2df10f64aae17e1ed257379bdac5f7 (patch)
tree545aade64701cd27cbb34d10c2bff0d203d17370
parent1ace51f0918822a1453cc5e661494bcd7dba9ee9 (diff)
glsl: Add support for int -> uint implicit conversions
This is required for ARB_gpu_shader5. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 659e8cb1145..d1c77f1ec82 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -176,6 +176,14 @@ get_conversion_operation(const glsl_type *to, const glsl_type *from,
default: return (ir_expression_operation)0;
}
+ case GLSL_TYPE_UINT:
+ if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable)
+ return (ir_expression_operation)0;
+ switch (from->base_type) {
+ case GLSL_TYPE_INT: return ir_unop_i2u;
+ default: return (ir_expression_operation)0;
+ }
+
default: return (ir_expression_operation)0;
}
}