diff options
author | Timothy Arceri <[email protected]> | 2017-08-11 14:22:07 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-08-24 11:18:48 +1000 |
commit | 22154823d21f17a5fdff7b1fe3c92b61f5389d88 (patch) | |
tree | fa5b2421179f8d2a029bdb90ca6621021e63e9af | |
parent | 2662269ad791141eb61c14d7a57df2800fa6d91c (diff) |
glsl: don't write uniform storage offset if there isn't one
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 2fbab86d30c..26be9e1f883 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -618,8 +618,6 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) encode_type_to_blob(metadata, prog->data->UniformStorage[i].type); blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements); blob_write_string(metadata, prog->data->UniformStorage[i].name); - blob_write_uint32(metadata, prog->data->UniformStorage[i].storage - - prog->data->UniformDataSlots); blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin); blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location); blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index); @@ -638,6 +636,12 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) prog->data->UniformStorage[i].top_level_array_size); blob_write_uint32(metadata, prog->data->UniformStorage[i].top_level_array_stride); + + if (has_uniform_storage(prog, i)) { + blob_write_uint32(metadata, prog->data->UniformStorage[i].storage - + prog->data->UniformDataSlots); + } + blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque, sizeof(prog->data->UniformStorage[i].opaque)); } @@ -683,7 +687,6 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) uniforms[i].type = decode_type_from_blob(metadata); uniforms[i].array_elements = blob_read_uint32(metadata); uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata)); - uniforms[i].storage = data + blob_read_uint32(metadata); uniforms[i].builtin = blob_read_uint32(metadata); uniforms[i].remap_location = blob_read_uint32(metadata); uniforms[i].block_index = blob_read_uint32(metadata); @@ -701,6 +704,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) uniforms[i].top_level_array_stride = blob_read_uint32(metadata); prog->UniformHash->put(i, uniforms[i].name); + if (has_uniform_storage(prog, i)) { + uniforms[i].storage = data + blob_read_uint32(metadata); + } + memcpy(uniforms[i].opaque, blob_read_bytes(metadata, sizeof(uniforms[i].opaque)), sizeof(uniforms[i].opaque)); |