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authorBrian Paul <[email protected]>2017-05-26 13:56:37 -0600
committerBrian Paul <[email protected]>2017-06-16 14:07:31 -0600
commit1c33dc77f7523134d17908e21bfa53e8d14cc67d (patch)
tree5f9742a1e689b60635fef1b81d43ac3ada9bec3f
parent005c978c5a674b6118b730763020594e4e898821 (diff)
gallium/docs: improve docs for SAMPLE_POS, SAMPLE_INFO, TXQS, MSAA semantics
For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render target queries, range of postion values, swizzling, etc. We basically follow the DX10.1 conventions. For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value and type. For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of positions returned. v2: use 'undef' for unused vector components. Use (0.5, 0.5, undef, undef) for sample pos when MSAA not applicable. v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet and the information is subject to change. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/docs/source/tgsi.rst58
1 files changed, 47 insertions, 11 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index c65d721decb..fab001293e4 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -982,7 +982,9 @@ XXX doesn't look like most of the opcodes really belong here.
.. opcode:: TXQS - Texture Samples Query
This retrieves the number of samples in the texture, and stores it
- into the x component. The other components are undefined.
+ into the x component as an unsigned integer. The other components are
+ undefined. If the texture is not multisampled, this function returns
+ (1, undef, undef, undef).
.. math::
@@ -2538,15 +2540,46 @@ after lookup.
.. opcode:: SAMPLE_POS
- Query the position of a given sample. dst receives float4 (x, y, 0, 0)
- indicated where the sample is located. If the resource is not a multi-sample
- resource and not a render target, the result is 0.
+ Query the position of a sample in the given resource or render target
+ when per-sample fragment shading is in effect.
+
+ Syntax: ``SAMPLE_POS dst, source, sample_index``
+
+ dst receives float4 (x, y, undef, undef) indicated where the sample is
+ located. Sample locations are in the range [0, 1] where 0.5 is the center
+ of the fragment.
+
+ source is either a sampler view (to indicate a shader resource) or temp
+ register (to indicate the render target). The source register may have
+ an optional swizzle to apply to the returned result
+
+ sample_index is an integer scalar indicating which sample position is to
+ be queried.
+
+ If per-sample shading is not in effect or the source resource or render
+ target is not multisampled, the result is (0.5, 0.5, undef, undef).
+
+ NOTE: no driver has implemented this opcode yet (and no state tracker
+ emits it). This information is subject to change.
.. opcode:: SAMPLE_INFO
- dst receives number of samples in x. If the resource is not a multi-sample
- resource and not a render target, the result is 0.
+ Query the number of samples in a multisampled resource or render target.
+ Syntax: ``SAMPLE_INFO dst, source``
+
+ dst receives int4 (n, 0, 0, 0) where n is the number of samples in a
+ resource or the render target.
+
+ source is either a sampler view (to indicate a shader resource) or temp
+ register (to indicate the render target). The source register may have
+ an optional swizzle to apply to the returned result
+
+ If per-sample shading is not in effect or the source resource or render
+ target is not multisampled, the result is (1, 0, 0, 0).
+
+ NOTE: no driver has implemented this opcode yet (and no state tracker
+ emits it). This information is subject to change.
.. _resourceopcodes:
@@ -3284,15 +3317,18 @@ TGSI_SEMANTIC_SAMPLEID
""""""""""""""""""""""
For fragment shaders, this semantic label indicates that a system value
-contains the current sample id (i.e. gl_SampleID).
-This is an integer value, and only the X component is used.
+contains the current sample id (i.e. gl_SampleID) as an unsigned int.
+Only the X component is used. If per-sample shading is not enabled,
+the result is (0, undef, undef, undef).
TGSI_SEMANTIC_SAMPLEPOS
"""""""""""""""""""""""
-For fragment shaders, this semantic label indicates that a system value
-contains the current sample's position (i.e. gl_SamplePosition). Only the X
-and Y values are used.
+For fragment shaders, this semantic label indicates that a system
+value contains the current sample's position as float4(x, y, undef, undef)
+in the render target (i.e. gl_SamplePosition) when per-fragment shading
+is in effect. Position values are in the range [0, 1] where 0.5 is
+the center of the fragment.
TGSI_SEMANTIC_SAMPLEMASK
""""""""""""""""""""""""