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authorBrian Paul <[email protected]>2009-01-16 13:25:41 -0700
committerBrian Paul <[email protected]>2009-01-16 13:25:41 -0700
commit12c6d28cc7ef36a27389003e9898b512b6f722f9 (patch)
tree7f1144dd9863f81fef1836578a7a024b3f1e4d78
parente442fe5ba53acf16c78339f19921d70dba3928f6 (diff)
mesa: remove GL_DEPTH_TEST + no depth buffer test
One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct.
-rw-r--r--src/mesa/main/enable.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 160a6fc0861..dae576ae5ac 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -341,10 +341,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Transform.CullVertexFlag = state;
break;
case GL_DEPTH_TEST:
- if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
- _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
- return;
- }
if (ctx->Depth.Test == state)
return;
FLUSH_VERTICES(ctx, _NEW_DEPTH);