diff options
author | Paul Berry <[email protected]> | 2013-07-31 09:43:16 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:19:26 -0700 |
commit | 0b0dc03a31e13aa1cb4e0a6479dbd09cef612d44 (patch) | |
tree | 15acdb7d165fd2153e99894bfd125b0ca2f657f2 | |
parent | 7d95d2b4c9b39b42ea7f9669c8c0da0b229c327c (diff) |
glsl: Use count_attribute_slots() in ir_set_program_inouts.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/ir_set_program_inouts.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index ef95cbeaeb7..351f65bd59d 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -110,14 +110,8 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir) if (!is_shader_inout(ir->var)) return visit_continue; - if (ir->type->is_array()) { - mark(this->prog, ir->var, 0, - ir->type->length * ir->type->fields.array->matrix_columns, - this->shader_type == GL_FRAGMENT_SHADER); - } else { - mark(this->prog, ir->var, 0, ir->type->matrix_columns, - this->shader_type == GL_FRAGMENT_SHADER); - } + mark(this->prog, ir->var, 0, ir->type->count_attribute_slots(), + this->shader_type == GL_FRAGMENT_SHADER); return visit_continue; } |