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authorEric Anholt <[email protected]>2008-12-15 13:25:20 -0800
committerEric Anholt <[email protected]>2008-12-15 13:34:07 -0800
commit095c3a5cb16dae5c1e4cf85bffd3cb2465ab9e28 (patch)
tree0752fa49d8d563d9a9b85fac90b28486d60c557d
parente72a44215312ae1f3c812ba28e47b4aec3589de9 (diff)
i965: Update state before checking for fallbacks in brw_try_draw_prims.
This got flipped around in 7855b2aef6bd9e9c2d73260b5cd166159b2525c6. Bug #18907. Thanks to idr for pointing me at a nicer testcase than blender.
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index c3a26fc82eb..785fb784ca9 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -309,12 +309,12 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) {
first_time = GL_FALSE;
+ brw_validate_state(brw);
+
/* Various fallback checks: */
if (brw->intel.Fallback)
goto out;
- brw_validate_state(brw);
-
/* Check that we can fit our state in with our existing batchbuffer, or
* flush otherwise.
*/