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authorMichel Dänzer <[email protected]>2009-06-11 12:09:10 +0200
committerIan Romanick <[email protected]>2009-06-22 15:15:20 -0700
commit0584b6e433753dd01101c6824f6f6336c40d0f1f (patch)
tree5fbf8694c37c267834167dbd3b6ece08c91bd810
parent19218fe71269d03e1a2e9fcfd0c06a9adb5cb21d (diff)
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Fixes glean depthStencil test. (cherry picked from commit 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057)
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 225c5f48a55..d80069dd586 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -97,7 +97,7 @@ intel_texture_drawpixels(GLcontext * ctx,
/* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
- if (format == GL_STENCIL_INDEX)
+ if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL)
return GL_FALSE;
/* Check that we can load in a texture this big. */