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authorChia-I Wu <[email protected]>2013-05-22 12:19:13 +0800
committerChia-I Wu <[email protected]>2013-05-22 20:25:57 +0800
commitff68f61bedc2d910b98af4ef4475373f4d3958a3 (patch)
tree25294e109843cf564a362bf913dc835581a702fc
parentf3da711bea8637d1ad7e0113cb663667ba198c26 (diff)
ilo: set more fields of 3DSTATE_DEPTH_BUFFER
Set lod/layer related fields of 3DSTATE_DEPTH_BUFFER. Since we always point to a single level/layer, those fields are always zero and this commit effectively makes no change. While at it, make it easier to disable manual slice offset calculation.
-rw-r--r--src/gallium/drivers/ilo/ilo_gpe_gen6.c168
1 files changed, 120 insertions, 48 deletions
diff --git a/src/gallium/drivers/ilo/ilo_gpe_gen6.c b/src/gallium/drivers/ilo/ilo_gpe_gen6.c
index 4102b2149a3..08161aaa227 100644
--- a/src/gallium/drivers/ilo/ilo_gpe_gen6.c
+++ b/src/gallium/drivers/ilo/ilo_gpe_gen6.c
@@ -2283,10 +2283,13 @@ ilo_gpe_gen6_emit_3DSTATE_DEPTH_BUFFER(const struct ilo_dev_info *dev,
ILO_GPE_CMD(0x3, 0x0, 0x05) : ILO_GPE_CMD(0x3, 0x1, 0x05);
const uint8_t cmd_len = 7;
const int max_2d_size = (dev->gen >= ILO_GEN(7)) ? 16384 : 8192;
+ const int max_array_size = (dev->gen >= ILO_GEN(7)) ? 2048 : 512;
struct ilo_texture *tex;
- uint32_t dw1, dw3;
+ uint32_t dw1, dw3, dw4, dw6;
uint32_t slice_offset, x_offset, y_offset;
- int surface_type, depth_format, width, height;
+ int surface_type, depth_format;
+ unsigned lod, first_layer, num_layers;
+ unsigned width, height, depth;
bool separate_stencil, has_depth, has_stencil;
ILO_GPE_VALID_GEN(dev, 6, 7);
@@ -2338,69 +2341,118 @@ ilo_gpe_gen6_emit_3DSTATE_DEPTH_BUFFER(const struct ilo_dev_info *dev,
}
tex = ilo_texture(surface->texture);
+
surface_type = ilo_gpe_gen6_translate_texture(tex->base.target);
- width = surface->width;
- height = surface->height;
+ lod = surface->u.tex.level;
+ first_layer = surface->u.tex.first_layer;
+ num_layers = surface->u.tex.last_layer - first_layer + 1;
+
+ width = tex->base.width0;
+ height = tex->base.height0;
+ depth = (tex->base.target == PIPE_TEXTURE_3D) ?
+ tex->base.depth0 : num_layers;
+
+ if (surface_type == BRW_SURFACE_CUBE) {
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 325-326:
+ *
+ * "For Other Surfaces (Cube Surfaces):
+ * This field (Minimum Array Element) is ignored."
+ *
+ * "For Other Surfaces (Cube Surfaces):
+ * This field (Render Target View Extent) is ignored."
+ *
+ * As such, we cannot set first_layer and num_layers on cube surfaces.
+ * To work around that, treat it as a 2D surface.
+ */
+ surface_type = BRW_SURFACE_2D;
+ }
/*
* we always treat the resource as non-mipmapped and set the slice/x/y
* offsets manually
*/
- slice_offset = ilo_texture_get_slice_offset(tex,
- surface->u.tex.level, surface->u.tex.first_layer,
- &x_offset, &y_offset);
+ if (true) {
+ /* no layered rendering */
+ assert(num_layers == 1);
- /*
- * From the Sandy Bridge PRM, volume 2 part 1, page 326:
- *
- * "The 3 LSBs of both offsets (Depth Coordinate Offset Y and Depth
- * Coordinate Offset X) must be zero to ensure correct alignment"
- *
- * XXX Skip the check for gen6, which seems to be fine. We need to make
- * sure that does not happen eventually.
- */
- if (dev->gen >= ILO_GEN(7)) {
- assert((x_offset & 7) == 0 && (y_offset & 7) == 0);
- x_offset &= ~7;
- y_offset &= ~7;
- }
+ slice_offset = ilo_texture_get_slice_offset(tex,
+ lod, first_layer, &x_offset, &y_offset);
- width += x_offset;
- height += y_offset;
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 326:
+ *
+ * "The 3 LSBs of both offsets (Depth Coordinate Offset Y and Depth
+ * Coordinate Offset X) must be zero to ensure correct alignment"
+ *
+ * XXX Skip the check for gen6, which seems to be fine. We need to make
+ * sure that does not happen eventually.
+ */
+ if (dev->gen >= ILO_GEN(7)) {
+ assert((x_offset & 7) == 0 && (y_offset & 7) == 0);
+ x_offset &= ~7;
+ y_offset &= ~7;
+ }
+
+ /* the size of the layer */
+ width = u_minify(width, lod);
+ height = u_minify(height, lod);
+ if (surface_type == BRW_SURFACE_3D)
+ depth = u_minify(depth, lod);
+ else
+ depth = 1;
+
+ lod = 0;
+ first_layer = 0;
+
+ width += x_offset;
+ height += y_offset;
+
+ /* we have to treat them as 2D surfaces */
+ if (surface_type == BRW_SURFACE_CUBE) {
+ assert(tex->base.width0 == tex->base.height0);
+ /* we will set slice_offset to point to the single face */
+ surface_type = BRW_SURFACE_2D;
+ }
+ else if (surface_type == BRW_SURFACE_1D && height > 1) {
+ assert(tex->base.height0 == 1);
+ surface_type = BRW_SURFACE_2D;
+ }
+ }
+ else {
+ slice_offset = 0;
+ x_offset = 0;
+ y_offset = 0;
+ }
/* required for GEN6+ */
assert(tex->tiling == INTEL_TILING_Y);
-
assert(tex->bo_stride > 0 && tex->bo_stride < 128 * 1024 &&
tex->bo_stride % 128 == 0);
- assert(surface->u.tex.first_layer == surface->u.tex.last_layer);
assert(width <= tex->bo_stride);
- /* we have to treat them as 2D surfaces */
- if (surface_type == BRW_SURFACE_CUBE) {
- assert(surface->width == surface->height);
- /* we will set slice_offset to point to the single face */
- surface_type = BRW_SURFACE_2D;
- }
- else if (surface_type == BRW_SURFACE_1D && height > 1) {
- assert(surface->height == 1);
- surface_type = BRW_SURFACE_2D;
- }
-
switch (surface_type) {
case BRW_SURFACE_1D:
- assert(width <= max_2d_size && height == 1);
+ assert(width <= max_2d_size && height == 1 &&
+ depth <= max_array_size);
+ assert(first_layer < max_array_size - 1 &&
+ num_layers <= max_array_size);
break;
case BRW_SURFACE_2D:
- assert(width <= max_2d_size && height <= max_2d_size);
+ assert(width <= max_2d_size && height <= max_2d_size &&
+ depth <= max_array_size);
+ assert(first_layer < max_array_size - 1 &&
+ num_layers <= max_array_size);
break;
case BRW_SURFACE_3D:
- assert(width <= 2048 && height <= 2048);
+ assert(width <= 2048 && height <= 2048 && depth <= 2048);
+ assert(first_layer < 2048 && num_layers <= max_array_size);
assert(x_offset == 0 && y_offset == 0);
break;
case BRW_SURFACE_CUBE:
- assert(width <= max_2d_size && height <= max_2d_size &&
- width == height);
+ assert(width <= max_2d_size && height <= max_2d_size && depth == 1);
+ assert(first_layer == 0 && num_layers == 1);
+ assert(width == height);
assert(x_offset == 0 && y_offset == 0);
break;
default:
@@ -2425,7 +2477,13 @@ ilo_gpe_gen6_emit_3DSTATE_DEPTH_BUFFER(const struct ilo_dev_info *dev,
dw1 |= 1 << 27;
dw3 = (height - 1) << 18 |
- (width - 1) << 4;
+ (width - 1) << 4 |
+ lod;
+
+ dw4 = (depth - 1) << 21 |
+ first_layer << 10;
+
+ dw6 = (num_layers - 1) << 21;
}
else {
dw1 |= (tex->tiling != INTEL_TILING_NONE) << 27 |
@@ -2438,7 +2496,14 @@ ilo_gpe_gen6_emit_3DSTATE_DEPTH_BUFFER(const struct ilo_dev_info *dev,
dw3 = (height - 1) << 19 |
(width - 1) << 6 |
+ lod << 2 |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1;
+
+ dw4 = (depth - 1) << 21 |
+ first_layer << 10 |
+ (num_layers - 1) << 1;
+
+ dw6 = 0;
}
ilo_cp_begin(cp, cmd_len);
@@ -2454,9 +2519,9 @@ ilo_gpe_gen6_emit_3DSTATE_DEPTH_BUFFER(const struct ilo_dev_info *dev,
}
ilo_cp_write(cp, dw3);
- ilo_cp_write(cp, 0);
+ ilo_cp_write(cp, dw4);
ilo_cp_write(cp, y_offset << 16 | x_offset);
- ilo_cp_write(cp, 0);
+ ilo_cp_write(cp, dw6);
ilo_cp_end(cp);
}
@@ -2659,10 +2724,17 @@ gen6_emit_3DSTATE_STENCIL_BUFFER(const struct ilo_dev_info *dev,
return;
}
- slice_offset = ilo_texture_get_slice_offset(tex,
- surface->u.tex.level, surface->u.tex.first_layer,
- &x_offset, &y_offset);
- /* XXX X/Y offsets inherit from 3DSTATE_DEPTH_BUFFER */
+ if (true) {
+ slice_offset = ilo_texture_get_slice_offset(tex,
+ surface->u.tex.level, surface->u.tex.first_layer,
+ &x_offset, &y_offset);
+ /* XXX X/Y offsets inherit from 3DSTATE_DEPTH_BUFFER */
+ }
+ else {
+ slice_offset = 0;
+ x_offset = 0;
+ y_offset = 0;
+ }
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 329: