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authorBrian Paul <[email protected]>2012-03-17 16:30:03 -0600
committerBrian Paul <[email protected]>2012-03-20 08:23:32 -0600
commitff005bdb7cdeb84477b26796ac216459e49daa55 (patch)
tree2718e30986dd08543cd53367b625f7b5f0516563
parent878c69fe540a73011b676ead33ac8d9b8c9e63aa (diff)
mesa: use _mesa_dirty_texobj() in glTexParameter code
Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/main/texparam.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 9a2ec518fcd..205f51f4231 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -41,6 +41,7 @@
#include "main/mtypes.h"
#include "main/state.h"
#include "main/texcompress.h"
+#include "main/texobj.h"
#include "main/texparam.h"
#include "main/teximage.h"
#include "main/texstate.h"
@@ -221,7 +222,7 @@ static inline void
incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->_Complete = GL_FALSE;
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}