diff options
author | Kenneth Graunke <[email protected]> | 2017-11-06 16:05:43 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-11-15 09:37:32 -0800 |
commit | f48f52b0306e37d4d41dbf6a32970ee468298b2b (patch) | |
tree | 28802d078597319d9c902c4a171a5948e3e6f0d8 | |
parent | 059d25a06de2bd396bd8d6d2dc1580361d3db915 (diff) |
i965: Make a better helper function for UBO/SSBO/ABO surface handling.
This fixes the missing AutomaticSize handling in the ABO code, removes
a bunch of duplicated code, and drops an extra layer of wrapping around
brw_emit_buffer_surface_state().
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 114 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_constant_state.c | 7 |
3 files changed, 37 insertions, 94 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 7457aba54a3..72a81a0ec1a 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -1402,16 +1402,6 @@ brw_get_index_type(unsigned index_size) void brw_prepare_vertices(struct brw_context *brw); /* brw_wm_surface_state.c */ -void brw_create_constant_surface(struct brw_context *brw, - struct brw_bo *bo, - uint32_t offset, - uint32_t size, - uint32_t *out_offset); -void brw_create_buffer_surface(struct brw_context *brw, - struct brw_bo *bo, - uint32_t offset, - uint32_t size, - uint32_t *out_offset); void brw_update_buffer_texture_surface(struct gl_context *ctx, unsigned unit, uint32_t *surf_offset); diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 42ee9a1b252..bcd82d03e7c 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -678,44 +678,6 @@ brw_update_buffer_texture_surface(struct gl_context *ctx, } /** - * Create the constant buffer surface. Vertex/fragment shader constants will be - * read from this buffer with Data Port Read instructions/messages. - */ -void -brw_create_constant_surface(struct brw_context *brw, - struct brw_bo *bo, - uint32_t offset, - uint32_t size, - uint32_t *out_offset) -{ - brw_emit_buffer_surface_state(brw, out_offset, bo, offset, - ISL_FORMAT_R32G32B32A32_FLOAT, - size, 1, 0); -} - -/** - * Create the buffer surface. Shader buffer variables will be - * read from / write to this buffer with Data Port Read/Write - * instructions/messages. - */ -void -brw_create_buffer_surface(struct brw_context *brw, - struct brw_bo *bo, - uint32_t offset, - uint32_t size, - uint32_t *out_offset) -{ - /* Use a raw surface so we can reuse existing untyped read/write/atomic - * messages. We need these specifically for the fragment shader since they - * include a pixel mask header that we need to ensure correct behavior - * with helper invocations, which cannot write to the buffer. - */ - brw_emit_buffer_surface_state(brw, out_offset, bo, offset, - ISL_FORMAT_RAW, - size, 1, RELOC_WRITE); -} - -/** * Set up a binding table entry for use by stream output logic (transform * feedback). * @@ -1274,6 +1236,32 @@ const struct brw_tracked_state brw_cs_texture_surfaces = { .emit = brw_update_cs_texture_surfaces, }; +static void +upload_buffer_surface(struct brw_context *brw, + struct gl_buffer_binding *binding, + uint32_t *out_offset, + enum isl_format format, + unsigned reloc_flags) +{ + struct gl_context *ctx = &brw->ctx; + + if (binding->BufferObject == ctx->Shared->NullBufferObj) { + emit_null_surface_state(brw, NULL, out_offset); + } else { + ptrdiff_t size = binding->BufferObject->Size - binding->Offset; + if (!binding->AutomaticSize) + size = MIN2(size, binding->Size); + + struct intel_buffer_object *iobj = + intel_buffer_object(binding->BufferObject); + struct brw_bo *bo = + intel_bufferobj_buffer(brw, iobj, binding->Offset, size, + (reloc_flags & RELOC_WRITE) != 0); + + brw_emit_buffer_surface_state(brw, out_offset, bo, binding->Offset, + format, size, 1, reloc_flags); + } +} void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog, @@ -1291,23 +1279,8 @@ brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog, for (int i = 0; i < prog->info.num_ubos; i++) { struct gl_buffer_binding *binding = &ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding]; - - if (binding->BufferObject == ctx->Shared->NullBufferObj) { - emit_null_surface_state(brw, NULL, &ubo_surf_offsets[i]); - } else { - struct intel_buffer_object *intel_bo = - intel_buffer_object(binding->BufferObject); - GLsizeiptr size = binding->BufferObject->Size - binding->Offset; - if (!binding->AutomaticSize) - size = MIN2(size, binding->Size); - struct brw_bo *bo = - intel_bufferobj_buffer(brw, intel_bo, - binding->Offset, - size, false); - brw_create_constant_surface(brw, bo, binding->Offset, - size, - &ubo_surf_offsets[i]); - } + upload_buffer_surface(brw, binding, &ubo_surf_offsets[i], + ISL_FORMAT_R32G32B32A32_FLOAT, 0); } uint32_t *ssbo_surf_offsets = @@ -1317,22 +1290,8 @@ brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog, struct gl_buffer_binding *binding = &ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding]; - if (binding->BufferObject == ctx->Shared->NullBufferObj) { - emit_null_surface_state(brw, NULL, &ssbo_surf_offsets[i]); - } else { - struct intel_buffer_object *intel_bo = - intel_buffer_object(binding->BufferObject); - GLsizeiptr size = binding->BufferObject->Size - binding->Offset; - if (!binding->AutomaticSize) - size = MIN2(size, binding->Size); - struct brw_bo *bo = - intel_bufferobj_buffer(brw, intel_bo, - binding->Offset, - size, true); - brw_create_buffer_surface(brw, bo, binding->Offset, - size, - &ssbo_surf_offsets[i]); - } + upload_buffer_surface(brw, binding, &ssbo_surf_offsets[i], + ISL_FORMAT_RAW, RELOC_WRITE); } stage_state->push_constants_dirty = true; @@ -1398,17 +1357,8 @@ brw_upload_abo_surfaces(struct brw_context *brw, for (unsigned i = 0; i < prog->info.num_abos; i++) { struct gl_buffer_binding *binding = &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding]; - struct intel_buffer_object *intel_bo = - intel_buffer_object(binding->BufferObject); - struct brw_bo *bo = - intel_bufferobj_buffer(brw, intel_bo, binding->Offset, - intel_bo->Base.Size - binding->Offset, - true); - - brw_emit_buffer_surface_state(brw, &surf_offsets[i], bo, - binding->Offset, ISL_FORMAT_RAW, - bo->size - binding->Offset, 1, - RELOC_WRITE); + upload_buffer_surface(brw, binding, &surf_offsets[i], + ISL_FORMAT_RAW, RELOC_WRITE); } brw->ctx.NewDriverState |= BRW_NEW_SURFACES; diff --git a/src/mesa/drivers/dri/i965/gen6_constant_state.c b/src/mesa/drivers/dri/i965/gen6_constant_state.c index d89e7bde24b..89b1202dd65 100644 --- a/src/mesa/drivers/dri/i965/gen6_constant_state.c +++ b/src/mesa/drivers/dri/i965/gen6_constant_state.c @@ -266,8 +266,11 @@ brw_upload_pull_constants(struct brw_context *brw, } } - brw_create_constant_surface(brw, const_bo, const_offset, size, - &stage_state->surf_offset[surf_index]); + brw_emit_buffer_surface_state(brw, &stage_state->surf_offset[surf_index], + const_bo, const_offset, + ISL_FORMAT_R32G32B32A32_FLOAT, + size, 1, 0); + brw_bo_unreference(const_bo); brw->ctx.NewDriverState |= brw_new_constbuf; |