diff options
author | Rafael Antognolli <[email protected]> | 2017-05-30 15:08:13 -0700 |
---|---|---|
committer | Rafael Antognolli <[email protected]> | 2017-06-22 16:38:44 -0700 |
commit | f43c21cbbd75651162865d115fc3ecd1faa8469e (patch) | |
tree | 339ee5002654fbfe14bc08fe7890e86e34cb4dde | |
parent | ecd8f8580288361f6c4d532ba964a744dd62a9dd (diff) |
aubinator: Dump sampler state pointers on gen6 too.
We already have a function to dump sampler states, so do that for gen6
too.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r-- | src/intel/tools/aubinator.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/intel/tools/aubinator.c b/src/intel/tools/aubinator.c index 4d74fe964d0..6c9a8f052c2 100644 --- a/src/intel/tools/aubinator.c +++ b/src/intel/tools/aubinator.c @@ -524,6 +524,14 @@ handle_3dstate_sampler_state_pointers(struct gen_spec *spec, uint32_t *p) } static void +handle_3dstate_sampler_state_pointers_gen6(struct gen_spec *spec, uint32_t *p) +{ + dump_samplers(spec, p[1]); + dump_samplers(spec, p[2]); + dump_samplers(spec, p[3]); +} + +static void handle_3dstate_viewport_state_pointers_cc(struct gen_spec *spec, uint32_t *p) { uint64_t start; @@ -634,6 +642,8 @@ handle_load_register_imm(struct gen_spec *spec, uint32_t *p) #define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782e0000 #define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782f0000 +#define _3DSTATE_SAMPLER_STATE_POINTERS 0x78020000 + #define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x78230000 #define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP 0x78210000 #define _3DSTATE_BLEND_STATE_POINTERS 0x78240000 @@ -670,6 +680,7 @@ struct custom_handler { { _3DSTATE_SAMPLER_STATE_POINTERS_VS, handle_3dstate_sampler_state_pointers }, { _3DSTATE_SAMPLER_STATE_POINTERS_GS, handle_3dstate_sampler_state_pointers }, { _3DSTATE_SAMPLER_STATE_POINTERS_PS, handle_3dstate_sampler_state_pointers }, + { _3DSTATE_SAMPLER_STATE_POINTERS, handle_3dstate_sampler_state_pointers_gen6 }, { _3DSTATE_VIEWPORT_STATE_POINTERS_CC, handle_3dstate_viewport_state_pointers_cc }, { _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, handle_3dstate_viewport_state_pointers_sf_clip }, |