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authorChia-I Wu <[email protected]>2010-05-12 13:26:14 +0800
committerChia-I Wu <[email protected]>2010-05-12 13:46:53 +0800
commiteb5100accc888b9a9cfc24bc3d3452ea62a84c09 (patch)
treeeafafda093057cc3cc345c10e3b3566dcaa0d79c
parent82c6c31f55cfa8db63361b174137b2a371aa4900 (diff)
mesa: Make FEATURE_ATI_fragment_shader more modular.
This allows atifragshader.h to be used without knowing if FEATURE_ATI_fragment_shader is enabled. As a result, atifragshader.c is removed from the omit list in ES overlay.
-rw-r--r--src/mesa/es/Makefile4
-rw-r--r--src/mesa/main/api_exec.c19
-rw-r--r--src/mesa/shader/atifragshader.c25
-rw-r--r--src/mesa/shader/atifragshader.h28
4 files changed, 53 insertions, 23 deletions
diff --git a/src/mesa/es/Makefile b/src/mesa/es/Makefile
index e5819491d00..cdd770f7d86 100644
--- a/src/mesa/es/Makefile
+++ b/src/mesa/es/Makefile
@@ -32,10 +32,6 @@ VBO_OMITTED := \
vbo/vbo_save_loopback.c
VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
-SHADER_OMITTED := \
- shader/atifragshader.c
-SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
-
# adjust source dir
ES_SOURCES := $(addprefix $(MESA)/, $(MESA_SOURCES))
ES_GALLIUM_SOURCES := $(addprefix $(MESA)/, $(MESA_GALLIUM_SOURCES))
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index ad18472dea3..7bd6e328132 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -36,9 +36,7 @@
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "shader/arbprogram.h"
#endif
-#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
-#endif
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
@@ -715,22 +713,7 @@ _mesa_create_exec_table(void)
#endif
/* GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
- SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
- SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
- SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
- SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
- SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
- SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
- SET_SampleMapATI(exec, _mesa_SampleMapATI);
- SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
- SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
- SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
-#endif
+ _mesa_init_ati_fragment_shader_dispatch(exec);
/* GL_ATI_envmap_bumpmap */
SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI);
diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c
index 870f77e30dc..21bb9589cb0 100644
--- a/src/mesa/shader/atifragshader.c
+++ b/src/mesa/shader/atifragshader.c
@@ -28,13 +28,36 @@
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
+#include "main/dispatch.h"
#include "atifragshader.h"
+#if FEATURE_ATI_fragment_shader
+
#define MESA_DEBUG_ATI_FS 0
static struct ati_fragment_shader DummyShader;
+void
+_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
+{
+ SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI);
+ SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI);
+ SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI);
+ SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI);
+ SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI);
+ SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI);
+ SET_SampleMapATI(disp, _mesa_SampleMapATI);
+ SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI);
+ SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI);
+ SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI);
+ SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI);
+ SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI);
+ SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI);
+ SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI);
+}
+
+
/**
* Allocate and initialize a new ATI fragment shader object.
*/
@@ -767,3 +790,5 @@ _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
}
}
+
+#endif /* FEATURE_ATI_fragment_shader */
diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h
index e1dc20e6065..31c335ec815 100644
--- a/src/mesa/shader/atifragshader.h
+++ b/src/mesa/shader/atifragshader.h
@@ -60,6 +60,11 @@ struct atifs_setupinst
};
+#if FEATURE_ATI_fragment_shader
+
+extern void
+_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp);
+
extern struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id);
@@ -120,4 +125,25 @@ _mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
extern void GLAPIENTRY
_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);
-#endif
+#else /* FEATURE_ATI_fragment_shader */
+
+static INLINE void
+_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
+{
+}
+
+static INLINE struct ati_fragment_shader *
+_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
+{
+ return NULL;
+}
+
+static INLINE void
+_mesa_delete_ati_fragment_shader(GLcontext *ctx,
+ struct ati_fragment_shader *s)
+{
+}
+
+#endif /* FEATURE_ATI_fragment_shader */
+
+#endif /* ATIFRAGSHADER_H */