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authorJason Ekstrand <[email protected]>2019-05-08 13:34:04 -0500
committerJason Ekstrand <[email protected]>2019-05-14 12:30:22 -0500
commite99081e76d4a0bba51ddaf87bc8cfb382cb4a448 (patch)
tree85f1d766d9e543a274bd2717f49e731addb2002f
parent147665d0a2e09f7095b544b22326d473edfca492 (diff)
intel/fs/ra: Spill without destroying the interference graph
Instead of re-building the interference graph every time we spill, we modify it in place so we can avoid recalculating liveness and the whole O(n^2) interference graph building process. We make a simplifying assumption in order to do so which is that all spill/fill temporary registers live for the entire duration of the instruction around which we're spilling. This isn't quite true because a spill into the source of an instruction doesn't need to interfere with its destination, for instance. Not re-calculating liveness also means that we aren't adjusting spill costs based on the new liveness. The combination of these things results in a bit of churn in spilling. It takes a large cut out of the run-time of shader-db on my laptop. Shader-db results on Kaby Lake: total instructions in shared programs: 15311224 -> 15311360 (<.01%) instructions in affected programs: 77027 -> 77163 (0.18%) helped: 11 HURT: 18 total cycles in shared programs: 355544739 -> 355830749 (0.08%) cycles in affected programs: 203273745 -> 203559755 (0.14%) helped: 234 HURT: 190 total spills in shared programs: 12049 -> 12042 (-0.06%) spills in affected programs: 2465 -> 2458 (-0.28%) helped: 9 HURT: 16 total fills in shared programs: 25112 -> 25165 (0.21%) fills in affected programs: 6819 -> 6872 (0.78%) helped: 11 HURT: 16 Total CPU time (seconds): 2469.68 -> 2360.22 (-4.43%) Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/intel/compiler/brw_fs_reg_allocate.cpp109
1 files changed, 96 insertions, 13 deletions
diff --git a/src/intel/compiler/brw_fs_reg_allocate.cpp b/src/intel/compiler/brw_fs_reg_allocate.cpp
index dd8c0ec59b8..b2bd514dc3b 100644
--- a/src/intel/compiler/brw_fs_reg_allocate.cpp
+++ b/src/intel/compiler/brw_fs_reg_allocate.cpp
@@ -412,6 +412,10 @@ public:
/* Get payload IP information */
payload_last_use_ip = ralloc_array(mem_ctx, int, payload_node_count);
+
+ spill_vgrf_ip = NULL;
+ spill_vgrf_ip_alloc = 0;
+ spill_node_count = 0;
}
~fs_reg_alloc()
@@ -428,7 +432,9 @@ private:
void build_interference_graph(bool allow_spilling);
+ void set_spill_costs();
int choose_spill_reg();
+ fs_reg alloc_spill_reg(unsigned size, int ip);
void spill_reg(unsigned spill_reg);
void *mem_ctx;
@@ -449,6 +455,11 @@ private:
int first_mrf_hack_node;
int grf127_send_hack_node;
int first_vgrf_node;
+ int first_spill_node;
+
+ int *spill_vgrf_ip;
+ int spill_vgrf_ip_alloc;
+ int spill_node_count;
};
/**
@@ -559,7 +570,8 @@ fs_reg_alloc::setup_live_interference(unsigned node,
* node's. We only need to look at nodes below this one as the reflexivity
* of interference will take care of the rest.
*/
- for (unsigned n2 = first_vgrf_node; n2 < node; n2++) {
+ for (unsigned n2 = first_vgrf_node;
+ n2 < (unsigned)first_spill_node && n2 < node; n2++) {
unsigned vgrf = n2 - first_vgrf_node;
if (!(node_end_ip <= fs->virtual_grf_start[vgrf] ||
fs->virtual_grf_end[vgrf] <= node_start_ip))
@@ -703,6 +715,7 @@ fs_reg_alloc::build_interference_graph(bool allow_spilling)
}
first_vgrf_node = node_count;
node_count += fs->alloc.count;
+ first_spill_node = node_count;
fs->calculate_live_intervals();
fs->calculate_payload_ranges(payload_node_count,
@@ -782,6 +795,9 @@ fs_reg_alloc::build_interference_graph(bool allow_spilling)
*/
foreach_block_and_inst(block, fs_inst, inst, fs->cfg)
setup_inst_interference(inst);
+
+ if (allow_spilling)
+ set_spill_costs();
}
static void
@@ -837,8 +853,8 @@ emit_spill(const fs_builder &bld, fs_reg src,
}
}
-int
-fs_reg_alloc::choose_spill_reg()
+void
+fs_reg_alloc::set_spill_costs()
{
float block_scale = 1.0;
float spill_costs[fs->alloc.count];
@@ -913,7 +929,11 @@ fs_reg_alloc::choose_spill_reg()
if (!no_spill[i])
ra_set_node_spill_cost(g, first_vgrf_node + i, adjusted_cost);
}
+}
+int
+fs_reg_alloc::choose_spill_reg()
+{
int node = ra_get_best_spill_node(g);
if (node < 0)
return -1;
@@ -922,6 +942,38 @@ fs_reg_alloc::choose_spill_reg()
return node - first_vgrf_node;
}
+fs_reg
+fs_reg_alloc::alloc_spill_reg(unsigned size, int ip)
+{
+ int vgrf = fs->alloc.allocate(size);
+ int n = ra_add_node(g, compiler->fs_reg_sets[rsi].classes[size - 1]);
+ assert(n == first_vgrf_node + vgrf);
+ assert(n == first_spill_node + spill_node_count);
+
+ setup_live_interference(n, ip - 1, ip + 1);
+
+ /* Add interference between this spill node and any other spill nodes for
+ * the same instruction.
+ */
+ for (int s = 0; s < spill_node_count; s++) {
+ if (spill_vgrf_ip[s] == ip)
+ ra_add_node_interference(g, n, first_spill_node + s);
+ }
+
+ /* Add this spill node to the list for next time */
+ if (spill_node_count >= spill_vgrf_ip_alloc) {
+ if (spill_vgrf_ip_alloc == 0)
+ spill_vgrf_ip_alloc = 16;
+ else
+ spill_vgrf_ip_alloc *= 2;
+ spill_vgrf_ip = reralloc(mem_ctx, spill_vgrf_ip, int,
+ spill_vgrf_ip_alloc);
+ }
+ spill_vgrf_ip[spill_node_count++] = ip;
+
+ return fs_reg(VGRF, vgrf);
+}
+
void
fs_reg_alloc::spill_reg(unsigned spill_reg)
{
@@ -952,13 +1004,22 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
fs->last_scratch += size * REG_SIZE;
+ /* We're about to replace all uses of this register. It no longer
+ * conflicts with anything so we can get rid of its interference.
+ */
+ ra_set_node_spill_cost(g, first_vgrf_node + spill_reg, 0);
+ ra_reset_node_interference(g, first_vgrf_node + spill_reg);
+
/* Generate spill/unspill instructions for the objects being
* spilled. Right now, we spill or unspill the whole thing to a
* virtual grf of the same size. For most instructions, though, we
* could just spill/unspill the GRF being accessed.
*/
+ int ip = 0;
foreach_block_and_inst (block, fs_inst, inst, fs->cfg) {
const fs_builder ibld = fs_builder(fs, block, inst);
+ exec_node *before = inst->prev;
+ exec_node *after = inst->next;
for (unsigned int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == VGRF &&
@@ -966,7 +1027,7 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
int count = regs_read(inst, i);
int subset_spill_offset = spill_offset +
ROUND_DOWN_TO(inst->src[i].offset, REG_SIZE);
- fs_reg unspill_dst(VGRF, fs->alloc.allocate(count));
+ fs_reg unspill_dst = alloc_spill_reg(count, ip);
inst->src[i].nr = unspill_dst.nr;
inst->src[i].offset %= REG_SIZE;
@@ -994,7 +1055,7 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
inst->dst.nr == spill_reg) {
int subset_spill_offset = spill_offset +
ROUND_DOWN_TO(inst->dst.offset, REG_SIZE);
- fs_reg spill_src(VGRF, fs->alloc.allocate(regs_written(inst)));
+ fs_reg spill_src = alloc_spill_reg(regs_written(inst), ip);
inst->dst.nr = spill_src.nr;
inst->dst.offset %= REG_SIZE;
@@ -1045,24 +1106,34 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
emit_spill(ubld.at(block, inst->next), spill_src,
subset_spill_offset, regs_written(inst));
}
- }
- fs->invalidate_live_intervals();
+ for (fs_inst *inst = (fs_inst *)before->next;
+ inst != after; inst = (fs_inst *)inst->next)
+ setup_inst_interference(inst);
+
+ /* We don't advance the ip for scratch read/write instructions
+ * because we consider them to have the same ip as instruction we're
+ * spilling around for the purposes of interference.
+ */
+ if (inst->opcode != SHADER_OPCODE_GEN4_SCRATCH_WRITE &&
+ inst->opcode != SHADER_OPCODE_GEN4_SCRATCH_READ &&
+ inst->opcode != SHADER_OPCODE_GEN7_SCRATCH_READ)
+ ip++;
+ }
}
bool
fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
{
- while (1) {
- build_interference_graph(fs->spilled_any_registers);
+ build_interference_graph(fs->spilled_any_registers || spill_all);
+ bool spilled = false;
+ while (1) {
/* Debug of register spilling: Go spill everything. */
if (unlikely(spill_all)) {
int reg = choose_spill_reg();
if (reg != -1) {
spill_reg(reg);
- ralloc_free(g);
- g = NULL;
continue;
}
}
@@ -1073,6 +1144,17 @@ fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
if (!allow_spilling)
return false;
+ /* If we're going to spill but we've never spilled before, we need to
+ * re-build the interference graph with MRFs enabled to allow spilling.
+ */
+ if (!fs->spilled_any_registers) {
+ ralloc_free(g);
+ g = NULL;
+ build_interference_graph(true);
+ }
+
+ spilled = true;
+
/* Failed to allocate registers. Spill a reg, and the caller will
* loop back into here to try again.
*/
@@ -1081,10 +1163,11 @@ fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
return false;
spill_reg(reg);
- ralloc_free(g);
- g = NULL;
}
+ if (spilled)
+ fs->invalidate_live_intervals();
+
/* Get the chosen virtual registers for each node, and map virtual
* regs in the register classes back down to real hardware reg
* numbers.