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authorJason Ekstrand <[email protected]>2017-04-06 22:15:16 -0700
committerJason Ekstrand <[email protected]>2017-04-07 19:24:14 -0700
commite5c29b8c2713f622a66cae9ad35f85469cda2a46 (patch)
tree12b5ff89785659ac6314c87c8739dd0a093067b0
parent82695c32b6f5afe742de17a2d617dc200f7f0676 (diff)
anv: Add a helper for doing mass allocations
We tend to try to reduce the number of allocation calls the Vulkan driver uses by doing a single allocation whenever possible for a data structure. While this has certain downsides (usually code complexity), it does mean error handling and cleanup is much easier. This commit adds a nice little helper struct for getting rid of some of that complexity. Reviewed-by: Nanley Chery <[email protected]>
-rw-r--r--src/intel/vulkan/anv_private.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 90974d9dd23..1d740bc9744 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -269,6 +269,102 @@ void anv_loge_v(const char *format, va_list va);
#define anv_assert(x)
#endif
+/* A multi-pointer allocator
+ *
+ * When copying data structures from the user (such as a render pass), it's
+ * common to need to allocate data for a bunch of different things. Instead
+ * of doing several allocations and having to handle all of the error checking
+ * that entails, it can be easier to do a single allocation. This struct
+ * helps facilitate that. The intended usage looks like this:
+ *
+ * ANV_MULTIALLOC(ma)
+ * anv_multialloc_add(&ma, &main_ptr, 1);
+ * anv_multialloc_add(&ma, &substruct1, substruct1Count);
+ * anv_multialloc_add(&ma, &substruct2, substruct2Count);
+ *
+ * if (!anv_multialloc_alloc(&ma, pAllocator, VK_ALLOCATION_SCOPE_FOO))
+ * return vk_error(VK_ERROR_OUT_OF_HOST_MEORY);
+ */
+struct anv_multialloc {
+ size_t size;
+ size_t align;
+
+ uint32_t ptr_count;
+ void **ptrs[8];
+};
+
+#define ANV_MULTIALLOC_INIT \
+ ((struct anv_multialloc) { 0, })
+
+#define ANV_MULTIALLOC(_name) \
+ struct anv_multialloc _name = ANV_MULTIALLOC_INIT
+
+__attribute__((always_inline))
+static inline void
+_anv_multialloc_add(struct anv_multialloc *ma,
+ void **ptr, size_t size, size_t align)
+{
+ size_t offset = align_u64(ma->size, align);
+ ma->size = offset + size;
+ ma->align = MAX2(ma->align, align);
+
+ /* Store the offset in the pointer. */
+ *ptr = (void *)(uintptr_t)offset;
+
+ assert(ma->ptr_count < ARRAY_SIZE(ma->ptrs));
+ ma->ptrs[ma->ptr_count++] = ptr;
+}
+
+#define anv_multialloc_add(_ma, _ptr, _count) \
+ _anv_multialloc_add((_ma), (void **)(_ptr), \
+ (_count) * sizeof(**(_ptr)), __alignof__(**(_ptr)))
+
+__attribute__((always_inline))
+static inline void *
+anv_multialloc_alloc(struct anv_multialloc *ma,
+ const VkAllocationCallbacks *alloc,
+ VkSystemAllocationScope scope)
+{
+ void *ptr = vk_alloc(alloc, ma->size, ma->align, scope);
+ if (!ptr)
+ return NULL;
+
+ /* Fill out each of the pointers with their final value.
+ *
+ * for (uint32_t i = 0; i < ma->ptr_count; i++)
+ * *ma->ptrs[i] = ptr + (uintptr_t)*ma->ptrs[i];
+ *
+ * Unfortunately, even though ma->ptr_count is basically guaranteed to be a
+ * constant, GCC is incapable of figuring this out and unrolling the loop
+ * so we have to give it a little help.
+ */
+ STATIC_ASSERT(ARRAY_SIZE(ma->ptrs) == 8);
+#define _ANV_MULTIALLOC_UPDATE_POINTER(_i) \
+ if ((_i) < ma->ptr_count) \
+ *ma->ptrs[_i] = ptr + (uintptr_t)*ma->ptrs[_i]
+ _ANV_MULTIALLOC_UPDATE_POINTER(0);
+ _ANV_MULTIALLOC_UPDATE_POINTER(1);
+ _ANV_MULTIALLOC_UPDATE_POINTER(2);
+ _ANV_MULTIALLOC_UPDATE_POINTER(3);
+ _ANV_MULTIALLOC_UPDATE_POINTER(4);
+ _ANV_MULTIALLOC_UPDATE_POINTER(5);
+ _ANV_MULTIALLOC_UPDATE_POINTER(6);
+ _ANV_MULTIALLOC_UPDATE_POINTER(7);
+#undef _ANV_MULTIALLOC_UPDATE_POINTER
+
+ return ptr;
+}
+
+__attribute__((always_inline))
+static inline void *
+anv_multialloc_alloc2(struct anv_multialloc *ma,
+ const VkAllocationCallbacks *parent_alloc,
+ const VkAllocationCallbacks *alloc,
+ VkSystemAllocationScope scope)
+{
+ return anv_multialloc_alloc(ma, alloc ? alloc : parent_alloc, scope);
+}
+
/**
* A dynamically growable, circular buffer. Elements are added at head and
* removed from tail. head and tail are free-running uint32_t indices and we