diff options
author | Dave Airlie <[email protected]> | 2010-10-06 09:36:02 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2010-10-13 09:30:05 +1000 |
commit | d9671863eaae41ba28b6fe82e3e7d1dac12f514c (patch) | |
tree | a6a7a78b1beb0c5b9132433797f34f680ab17d44 | |
parent | 39d1feb51e9dac794751e72f48faf26409a84b1c (diff) |
glsl: add support for shader stencil export
This adds proper support for the GL_ARB_shader_stencil_export extension
to the GLSL compiler. Thanks to Ian for pointing out where I need to add things.
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 8 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 | ||||
-rw-r--r-- | src/glsl/ir_variable.cpp | 18 | ||||
-rw-r--r-- | src/mesa/main/extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
5 files changed, 30 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 844a746c65c..1337bed2b48 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -203,6 +203,14 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, state->EXT_texture_array_warn = (ext_mode == extension_warn); unsupported = !state->extensions->EXT_texture_array; + } else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) { + if (state->target != fragment_shader) { + unsupported = true; + } else { + state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable); + state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn); + unsupported = !state->extensions->ARB_shader_stencil_export; + } } else { unsupported = true; } diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index b573831d5f0..fe71c7a9901 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -133,6 +133,8 @@ struct _mesa_glsl_parse_state { unsigned ARB_texture_rectangle_warn:1; unsigned EXT_texture_array_enable:1; unsigned EXT_texture_array_warn:1; + unsigned ARB_shader_stencil_export_enable:1; + unsigned ARB_shader_stencil_export_warn:1; /*@}*/ /** Extensions supported by the OpenGL implementation. */ diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index ddc3bb0b9f3..f2c900f718f 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -422,6 +422,20 @@ generate_ARB_draw_buffers_variables(exec_list *instructions, } } +static void +generate_ARB_shader_stencil_export_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn) +{ + /* gl_FragStencilRefARB is only available in the fragment shader. + */ + ir_variable *const fd = + add_variable("gl_FragStencilRefARB", ir_var_out, FRAG_RESULT_STENCIL, + glsl_type::int_type, instructions, state->symbols); + + if (warn) + fd->warn_extension = "GL_ARB_shader_stencil_export"; +} static void generate_120_fs_variables(exec_list *instructions, @@ -471,6 +485,10 @@ initialize_fs_variables(exec_list *instructions, generate_130_fs_variables(instructions, state); break; } + + if (state->ARB_shader_stencil_export_enable) + generate_ARB_shader_stencil_export_variables(instructions, state, + state->ARB_shader_stencil_export_warn); } void diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 9df0ae4598a..99583a6345d 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -75,6 +75,7 @@ static const struct { { OFF, "GL_ARB_sampler_objects", F(ARB_sampler_objects) }, { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) }, { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, + { OFF, "GL_ARB_shader_stencil_export", F(ARB_shader_stencil_export) }, { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, { OFF, "GL_ARB_shadow", F(ARB_shadow) }, { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) }, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 3609e2969e8..4851f0460cc 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2588,6 +2588,7 @@ struct gl_extensions GLboolean ARB_sampler_objects; GLboolean ARB_seamless_cube_map; GLboolean ARB_shader_objects; + GLboolean ARB_shader_stencil_export; GLboolean ARB_shading_language_100; GLboolean ARB_shadow; GLboolean ARB_shadow_ambient; |