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authorJason Ekstrand <[email protected]>2018-05-16 17:51:10 -0700
committerJason Ekstrand <[email protected]>2018-06-28 13:19:38 -0700
commitd91fa20655bbfbd42b0ddb6acb84db7482e7ddb1 (patch)
tree6346b0821ecb2617c321f1f148c78011b00e1ff6
parente83cd38eac26167cdab9205f17fd276c73daf3fb (diff)
intel/fs: FS_OPCODE_REP_FB_WRITE has side effects
It doesn't matter since we don't ever run replicated write shaders through the optimizer but it's good to be complete. Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/intel/compiler/brw_shader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index b7fb06ddbd9..175378c385e 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -1013,6 +1013,7 @@ backend_instruction::has_side_effects() const
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case FS_OPCODE_FB_WRITE:
case FS_OPCODE_FB_WRITE_LOGICAL:
+ case FS_OPCODE_REP_FB_WRITE:
case SHADER_OPCODE_BARRIER:
case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT: