diff options
author | Nanley Chery <[email protected]> | 2016-10-07 12:07:31 -0700 |
---|---|---|
committer | Nanley Chery <[email protected]> | 2016-10-07 12:54:18 -0700 |
commit | d8aacc24cc37dc435e250668aba0817c36996ad1 (patch) | |
tree | de29be15d16e9acf5f973c0cd8abaea15a75ca78 | |
parent | 78d074b87a75d599e65ef34f5b866da577b80de3 (diff) |
anv: Enable fast depth clears
Provides an FPS increase of ~30% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_pass.c | 13 | ||||
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 24 |
2 files changed, 35 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_pass.c b/src/intel/vulkan/anv_pass.c index 69c3c7e96b7..595c2ea67d7 100644 --- a/src/intel/vulkan/anv_pass.c +++ b/src/intel/vulkan/anv_pass.c @@ -155,5 +155,18 @@ void anv_GetRenderAreaGranularity( VkRenderPass renderPass, VkExtent2D* pGranularity) { + ANV_FROM_HANDLE(anv_render_pass, pass, renderPass); + + /* This granularity satisfies HiZ fast clear alignment requirements + * for all sample counts. + */ + for (unsigned i = 0; i < pass->subpass_count; ++i) { + if (pass->subpasses[i].depth_stencil_attachment != + VK_ATTACHMENT_UNUSED) { + *pGranularity = (VkExtent2D) { .width = 8, .height = 4 }; + return; + } + } + *pGranularity = (VkExtent2D) { 1, 1 }; } diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index 7dd4039b0c5..b1fa6ee5143 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -1322,8 +1322,27 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb); } - /* Clear the clear params. */ - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp); + /* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS: + * + * 3DSTATE_CLEAR_PARAMS must always be programmed in the along with + * the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER, + * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER) + * + * Testing also shows that some variant of this restriction may exist HSW+. + * On BDW+, it is not possible to emit 2 of these packets consecutively when + * both have DepthClearValueValid set. An analysis of such state programming + * on SKL showed that the GPU doesn't register the latter packet's clear + * value. + */ + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) { + if (has_hiz) { + cp.DepthClearValueValid = true; + const uint32_t ds = + cmd_buffer->state.subpass->depth_stencil_attachment; + cp.DepthClearValue = + cmd_buffer->state.attachments[ds].clear_value.depthStencil.depth; + } + } } static void @@ -1336,6 +1355,7 @@ genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer, cmd_buffer_emit_depth_stencil(cmd_buffer); genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_HIZ_RESOLVE); + genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_CLEAR); anv_cmd_buffer_clear_subpass(cmd_buffer); } |