diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:32 -0600 |
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committer | Brian Paul <[email protected]> | 2013-05-02 09:03:14 -0600 |
commit | cce6e30613f8a7c28c83a5e0411689d6184cbf8f (patch) | |
tree | b6a6ee46d213193c56399c6d5b8fd3f826dc699c | |
parent | aa782f260d09bbc10db039340358b3518e8a5a38 (diff) |
mesa: adjust PRIM_x constants for geometry shaders
These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.
And add new PRIM_MAX constant for follow-on changes.
Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 89e00e32dc8..14b3c5beda0 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -85,9 +85,10 @@ struct set_entry; /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) +#define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY +#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1) +#define PRIM_INSIDE_UNKNOWN_PRIM (PRIM_MAX + 2) +#define PRIM_UNKNOWN (PRIM_MAX + 3) |