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authorAndres Gomez <[email protected]>2018-01-29 01:35:15 +0200
committerAndres Gomez <[email protected]>2018-02-06 15:30:12 +0200
commitc9325b4fa961fda24c7f3c30c153a0d3896fa64f (patch)
treeea0767d3aa9141b20c8792896a5895152fa7954a
parenta5053ba27ed76f666e315de7150433c5aaaaf2c3 (diff)
vbo: print first element of the VAO when the binding stride is 0
Cc: Mathias Fröhlich <[email protected]> Cc: Brian Paul <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_array.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 42759d58978..608ddaac47a 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -286,14 +286,15 @@ print_draw_arrays(struct gl_context *ctx,
_mesa_vertex_attrib_address(array, binding);
float *f = (float *) (p + offset);
int *k = (int *) f;
- int i;
+ int i = 0;
int n = (count * binding->Stride) / 4;
if (n > 32)
n = 32;
printf(" Data at offset %d:\n", offset);
- for (i = 0; i < n; i++) {
+ do {
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
- }
+ i++;
+ } while (i < n);
ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}