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authorPaul Berry <[email protected]>2013-03-08 12:03:10 -0800
committerPaul Berry <[email protected]>2013-03-15 11:52:33 -0700
commitc5d5827951fb321a58cc781b4e386551035ebf1a (patch)
treeb13f3e45a865be7308e016ddba7f71acd15e72fc
parenteed6baf7621fa94e7888f8079b155fc67a08540c (diff)
i965: Apply depthstencil alignment workaround when doing fast clears.
Fast depth clears have the same depth/stencil alignment requirements as other drawing operations. Therefore, we need to call brw_workaround_depthstencil_alignment() from both the clear and drawing paths. Without this fix, we get image corruption if the following conditions hold: (a) the first ever drawing operation to a depth miplevel (or the first drawing operation after having used the texture for sampling) is a clear, (b) the depth miplevel has a size that is eligible for fast depth clears, and (c) the depth miplevel has an offset within the miptree that isn't 8x8 aligned. Fixes piglit "depthstencil-render-miplevels" tests with size 273. NOTE: This is a candidate for stable branches Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_clear.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index 53d8e5400ef..cde1a06193b 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -40,6 +40,8 @@
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
+#include "brw_context.h"
+
#define FILE_DEBUG_FLAG DEBUG_BLIT
static const char *buffer_names[] = {
@@ -219,7 +221,8 @@ brw_fast_clear_depth(struct gl_context *ctx)
static void
brw_clear(struct gl_context *ctx, GLbitfield mask)
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = &brw->intel;
if (!_mesa_check_conditional_render(ctx))
return;
@@ -229,6 +232,7 @@ brw_clear(struct gl_context *ctx, GLbitfield mask)
}
intel_prepare_render(intel);
+ brw_workaround_depthstencil_alignment(brw);
if (mask & BUFFER_BIT_DEPTH) {
if (brw_fast_clear_depth(ctx)) {