diff options
author | Vinson Lee <[email protected]> | 2009-11-03 14:41:08 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-11-03 14:49:41 -0700 |
commit | c475079ef2d901ba4506ebd53e19419cd46793ab (patch) | |
tree | 9fc6d56fd3758b38d6ff90e4f03a1b39de6e773b | |
parent | ceb6728725a1eefe35a4d8371b2ff0abe212b5ad (diff) |
progs/util: Fix memory leak if fail to load/compile shader
Signed-off-by: Brian Paul <[email protected]>
-rw-r--r-- | progs/util/shaderutil.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c index 4db950016b8..af50d64f510 100644 --- a/progs/util/shaderutil.c +++ b/progs/util/shaderutil.c @@ -84,6 +84,7 @@ CompileShaderFile(GLenum shaderType, const char *filename) f = fopen(filename, "r"); if (!f) { fprintf(stderr, "Unable to open shader file %s\n", filename); + free(buffer); return 0; } @@ -94,6 +95,7 @@ CompileShaderFile(GLenum shaderType, const char *filename) shader = CompileShaderText(shaderType, buffer); } else { + free(buffer); return 0; } |