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author | Jordan Justen <[email protected]> | 2014-06-10 17:43:25 -0700 |
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committer | Jordan Justen <[email protected]> | 2014-07-27 17:59:28 -0700 |
commit | be8bc588b93286dff6a6c1e8594ec40da50658ff (patch) | |
tree | f3cd02f1946666a803f39a977f61886010d51235 | |
parent | 12029046a276ff6903664a0d0771d85279386360 (diff) |
glsl/cs: Add several GLSL compute shader variables
With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 34973023fe9..4c5b9c07093 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -672,6 +672,12 @@ builtin_variable_generator::generate_constants() } if (state->is_version(430, 0) || state->ARB_compute_shader_enable) { + add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS); + add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS); + add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS); + add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS); + add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS); + add_const_ivec3("gl_MaxComputeWorkGroupCount", state->Const.MaxComputeWorkGroupCount[0], state->Const.MaxComputeWorkGroupCount[1], |