diff options
author | Eric Anholt <[email protected]> | 2011-01-10 10:50:36 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-01-10 17:21:11 -0800 |
commit | bd4a2e9209e13878d052dfb8e981fd798c6e4e40 (patch) | |
tree | fd43e796c131cffe295e8c56f4ee1820c8b38b4a | |
parent | 5b3eb7538cd9ceb967b6e9e765896183e7c2c4d4 (diff) |
meta: Don't tweak BaseLevel when doing glGenerateMipmap().
We don't need to worry about levels other than MaxLevel because we're
minifying -- the lower levels (higher detail) won't contribute to the
result. By changing BaseLevel, we forced hardware that doesn't
support BaseLevel != 0 to relayout the texture object.
-rw-r--r-- | src/mesa/drivers/common/meta.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index cdb2500f7c2..3e699912bb4 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2260,7 +2260,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, const GLuint maxLevel = texObj->MaxLevel; const GLenum minFilterSave = texObj->MinFilter; const GLenum magFilterSave = texObj->MagFilter; - const GLint baseLevelSave = texObj->BaseLevel; const GLint maxLevelSave = texObj->MaxLevel; const GLboolean genMipmapSave = texObj->GenerateMipmap; const GLenum wrapSSave = texObj->WrapS; @@ -2496,8 +2495,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, } } - /* limit sampling to src level */ - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); + /* limit minification to src level */ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); /* Set to draw into the current dstLevel */ @@ -2549,7 +2547,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); |