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authorEric Anholt <[email protected]>2011-01-10 10:50:36 -0800
committerEric Anholt <[email protected]>2011-01-10 17:21:11 -0800
commitbd4a2e9209e13878d052dfb8e981fd798c6e4e40 (patch)
treefd43e796c131cffe295e8c56f4ee1820c8b38b4a
parent5b3eb7538cd9ceb967b6e9e765896183e7c2c4d4 (diff)
meta: Don't tweak BaseLevel when doing glGenerateMipmap().
We don't need to worry about levels other than MaxLevel because we're minifying -- the lower levels (higher detail) won't contribute to the result. By changing BaseLevel, we forced hardware that doesn't support BaseLevel != 0 to relayout the texture object.
-rw-r--r--src/mesa/drivers/common/meta.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index cdb2500f7c2..3e699912bb4 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2260,7 +2260,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
const GLuint maxLevel = texObj->MaxLevel;
const GLenum minFilterSave = texObj->MinFilter;
const GLenum magFilterSave = texObj->MagFilter;
- const GLint baseLevelSave = texObj->BaseLevel;
const GLint maxLevelSave = texObj->MaxLevel;
const GLboolean genMipmapSave = texObj->GenerateMipmap;
const GLenum wrapSSave = texObj->WrapS;
@@ -2496,8 +2495,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
}
}
- /* limit sampling to src level */
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ /* limit minification to src level */
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
/* Set to draw into the current dstLevel */
@@ -2549,7 +2547,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
_mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);