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authorBenedikt Schemmer <[email protected]>2017-05-22 19:32:02 +0200
committerMarek Olšák <[email protected]>2017-05-22 19:32:07 +0200
commitb026f45bdd4ed5d583599be033ee54a86fb5dd11 (patch)
tree00282cb28f2d4a566f8fac9e6c83ee6a1e4a684b
parent8c069a6a06a17588b3df74e177553387d631e40a (diff)
drirc: Add allow_glsl_builtin_variable_redeclaration for Dead Island Riptide Definitive Edition
Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r--src/mesa/drivers/dri/common/drirc4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 8093e8e42ab..d820462fad0 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -92,6 +92,10 @@ TODO: document the other workarounds.
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
+ <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
+ <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
+ </application>
+
<application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>