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authorBrian Paul <[email protected]>1999-09-15 13:56:44 +0000
committerBrian Paul <[email protected]>1999-09-15 13:56:44 +0000
commitaf19f37b797942e08c5847cfcc9be9792b2ebc32 (patch)
tree02363d16e91c6fb448833e586f5a070c93b53771
parenta852e8fc0f12f3fc6c71e024472d3d60a009dae6 (diff)
removed unused GLcontext arg from a few functions
-rw-r--r--src/mesa/main/image.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 46c33a67d90..bac0c661ff4 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,4 +1,4 @@
-/* $Id: image.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: image.c,v 1.2 1999/09/15 13:56:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -808,7 +808,7 @@ unpack_stencil_image( GLcontext *ctx, GLenum type, GLint width, GLint height,
* Unpack a bitmap, return a new gl_image struct.
*/
static struct gl_image *
-unpack_bitmap( GLcontext *ctx, GLenum format, GLint width, GLint height,
+unpack_bitmap( GLenum format, GLint width, GLint height,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
@@ -926,7 +926,7 @@ void gl_pack_polygon_stipple( const GLcontext *ctx,
* Unpack an RGBA or CI image and store it as unsigned bytes
*/
static struct gl_image *
-unpack_ubyte_image( GLcontext *ctx, GLint width, GLint height,
+unpack_ubyte_image( GLint width, GLint height,
GLint depth, GLenum format, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
@@ -1502,7 +1502,7 @@ struct gl_image *gl_unpack_image3D( GLcontext *ctx,
return alloc_error_image(width, height, depth, format, type);
}
else {
- return unpack_bitmap( ctx, format, width, height, pixels, packing );
+ return unpack_bitmap( format, width, height, pixels, packing );
}
}
else if (format==GL_DEPTH_COMPONENT) {
@@ -1515,7 +1515,7 @@ struct gl_image *gl_unpack_image3D( GLcontext *ctx,
}
else if (type==GL_UNSIGNED_BYTE) {
/* upack, convert to GLubytes */
- return unpack_ubyte_image( ctx, width, height, depth, format, pixels, packing );
+ return unpack_ubyte_image( width, height, depth, format, pixels, packing );
}
else {
/* upack, convert to floats */