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authorMatt Turner <[email protected]>2013-08-06 21:45:30 -0700
committerMatt Turner <[email protected]>2013-08-27 15:06:16 -0700
commitac74de37109b62ca092827ca263de1935e2d1c08 (patch)
treed83343ccca654dd332e6bec5a1d464a6e2427d36
parent4929be0b5fad98f6f7303a07dd24e4cf6f417467 (diff)
glsl: Add built-ins from ARB_shader_bit_encoding to ARB_gpu_shader5.
Reviewed-by: Paul Berry <[email protected]>
-rw-r--r--src/glsl/builtins/profiles/ARB_gpu_shader5.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
index 3f76283f542..0baea3c7110 100644
--- a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
+++ b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
@@ -59,3 +59,23 @@ float fma(float a, float b, float c);
vec2 fma(vec2 a, vec2 b, vec2 c);
vec3 fma(vec3 a, vec3 b, vec3 c);
vec4 fma(vec4 a, vec4 b, vec4 c);
+
+int floatBitsToInt(float value);
+ivec2 floatBitsToInt(vec2 value);
+ivec3 floatBitsToInt(vec3 value);
+ivec4 floatBitsToInt(vec4 value);
+
+uint floatBitsToUint(float value);
+uvec2 floatBitsToUint(vec2 value);
+uvec3 floatBitsToUint(vec3 value);
+uvec4 floatBitsToUint(vec4 value);
+
+float intBitsToFloat(int value);
+vec2 intBitsToFloat(ivec2 value);
+vec3 intBitsToFloat(ivec3 value);
+vec4 intBitsToFloat(ivec4 value);
+
+float uintBitsToFloat(uint value);
+vec2 uintBitsToFloat(uvec2 value);
+vec3 uintBitsToFloat(uvec3 value);
+vec4 uintBitsToFloat(uvec4 value);