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authorChad Versace <[email protected]>2011-06-22 17:52:22 -0700
committerChad Versace <[email protected]>2011-06-24 14:47:21 -0700
commit97f263c229784a55014b32e8b3e420e58f8bc851 (patch)
tree472326fdaa7b1c887fbe0bd5d26bf5920d1eb433
parente357ae949465d0304adb704df5d860ee678390e7 (diff)
intel: Change framebuffer validation criteria
Since all infrastructure is now in place to support packed depth/stencil renderbuffers when using separate stencil, there is no need for special cases when separate stencil is enabled. Signed-off-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index e84b5ab501a..90c3909d1d8 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -836,16 +836,9 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
else
depth_stencil_are_same = false;
- bool fb_has_combined_depth_stencil_format =
- (depthRb && depthRb->Base.Format == MESA_FORMAT_S8_Z24) ||
- (stencilRb && stencilRb->Base.Format == MESA_FORMAT_S8_Z24);
-
- bool fb_has_hiz = intel_framebuffer_has_hiz(fb);
-
- if ((intel->must_use_separate_stencil || fb_has_hiz)
- && (depth_stencil_are_same || fb_has_combined_depth_stencil_format)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- } else if (!intel->has_separate_stencil && depthRb && stencilRb && !depth_stencil_are_same) {
+ if (!intel->has_separate_stencil
+ && depthRb && stencilRb
+ && !depth_stencil_are_same) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}