diff options
author | Chad Versace <[email protected]> | 2011-06-21 21:42:48 -0700 |
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committer | Chad Versace <[email protected]> | 2011-06-24 14:47:19 -0700 |
commit | 951b75808eeac5fb97183ea8e653512bfa35fdb2 (patch) | |
tree | 1ea96c6462f05b625e82e84bf78b0406c80d9d51 | |
parent | 01e493980c133ad20f70d627dcc1b1900e3ebf44 (diff) |
intel: Perform gather on s8z24 texture images during glGetTexImage
Signed-off-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 606523828b2..4a29bc5ac6b 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -659,6 +659,14 @@ intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, assert(intelImage->base.Data); } + if (intelImage->stencil_rb) { + /* + * The texture has packed depth/stencil format, but uses separate + * stencil. The texture's embedded stencil buffer contains the real + * stencil data, so copy that into the miptree. + */ + intel_tex_image_s8z24_gather(intel, intelImage); + } if (compressed) { _mesa_get_compressed_teximage(ctx, target, level, pixels, |