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authorChad Versace <[email protected]>2011-06-21 21:42:48 -0700
committerChad Versace <[email protected]>2011-06-24 14:47:19 -0700
commit951b75808eeac5fb97183ea8e653512bfa35fdb2 (patch)
tree1ea96c6462f05b625e82e84bf78b0406c80d9d51
parent01e493980c133ad20f70d627dcc1b1900e3ebf44 (diff)
intel: Perform gather on s8z24 texture images during glGetTexImage
Signed-off-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 606523828b2..4a29bc5ac6b 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -659,6 +659,14 @@ intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
assert(intelImage->base.Data);
}
+ if (intelImage->stencil_rb) {
+ /*
+ * The texture has packed depth/stencil format, but uses separate
+ * stencil. The texture's embedded stencil buffer contains the real
+ * stencil data, so copy that into the miptree.
+ */
+ intel_tex_image_s8z24_gather(intel, intelImage);
+ }
if (compressed) {
_mesa_get_compressed_teximage(ctx, target, level, pixels,