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authorIan Romanick <[email protected]>2016-09-02 18:50:49 -0700
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commit821d7cece8e79cae788e96114159f148e23f2ea9 (patch)
treecd99a84fad8e5a66bbad039209fb3546c3eca5eb
parente0579c50173514688078dd7f350f71d9ac4d06e7 (diff)
i965: Enable uploading 64-bit integer uniforms
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index a2e0001e1a3..447998bbe22 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -106,7 +106,9 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
storage->type->matrix_columns);
unsigned vector_size = storage->type->vector_elements;
unsigned max_vector_size = 4;
- if (storage->type->base_type == GLSL_TYPE_DOUBLE) {
+ if (storage->type->base_type == GLSL_TYPE_DOUBLE ||
+ storage->type->base_type == GLSL_TYPE_UINT64 ||
+ storage->type->base_type == GLSL_TYPE_INT64) {
vector_size *= 2;
if (vector_size > 4)
max_vector_size = 8;