diff options
author | Eric Anholt <[email protected]> | 2010-08-24 15:30:42 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-24 16:37:02 -0700 |
commit | 7de4d8fe11c53e59265b8a4252ab9940ffcc9929 (patch) | |
tree | 946abe70aef4622a7aa9e6c0aa8cc7527a8276b8 | |
parent | 37f0654fa56a97c6f4ea6220c97758ee95267e0b (diff) |
glsl: Don't dead-code eliminate a uniform initializer.
Partial fix for glsl-uniform-initializer-5.
-rw-r--r-- | src/glsl/ir_dead_code.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/ir_dead_code.cpp b/src/glsl/ir_dead_code.cpp index 7ff580d5380..5cf5e99add4 100644 --- a/src/glsl/ir_dead_code.cpp +++ b/src/glsl/ir_dead_code.cpp @@ -92,6 +92,14 @@ do_dead_code(exec_list *instructions) /* If there are no assignments or references to the variable left, * then we can remove its declaration. */ + + /* uniform initializers are precious, and could get used by another + * stage. + */ + if (entry->var->mode == ir_var_uniform && + entry->var->constant_value) + continue; + entry->var->remove(); progress = true; |