diff options
author | Eric Anholt <[email protected]> | 2010-01-19 10:55:21 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-01-19 11:07:51 -0800 |
commit | 7d4e674b212c9dc6408c13913a399bd4a2b9a1e3 (patch) | |
tree | 168659378328406f262d4a7011bb04ac517294c9 | |
parent | a7aaf052f935cb51b7b616a7a764c57fc01b2821 (diff) |
intel: Use the new DRI2 flush invalidate entrypoint to signal frame done.
Previously for frame throttling we would wait on the first batch after
a swap before emitting another swap, because we had no hook after a
swap was emitted. This meant that if an app managed to squeeze
everything it for a frame had into one batch, it would lock-step with
the GPU. With the swapbuffers changes, we now have the entrypoint we
want.
This takes the WoW intro screen from 25% GPU idle and visibly jerky to
4-5% GPU idle and rather smooth. Other apps such as OpenArena have
run into this problem as well.
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 20 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_screen.c | 21 |
2 files changed, 21 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 3f6634c65a7..d52fe2eef2c 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -506,27 +506,7 @@ intelFlush(GLcontext * ctx) static void intel_glFlush(GLcontext *ctx) { - struct intel_context *intel = intel_context(ctx); - intel_flush(ctx, GL_TRUE); - - /* We're using glFlush as an indicator that a frame is done, which is - * what DRI2 does before calling SwapBuffers (and means we should catch - * people doing front-buffer rendering, as well).. - * - * Wait for the swapbuffers before the one we just emitted, so we don't - * get too many swaps outstanding for apps that are GPU-heavy but not - * CPU-heavy. - * - * Unfortunately, we don't have a handle to the batch containing the swap, - * and getting our hands on that doesn't seem worth it, so we just us the - * first batch we emitted after the last swap. - */ - if (intel->first_post_swapbuffers_batch != NULL) { - drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); - drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); - intel->first_post_swapbuffers_batch = NULL; - } } void diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index e240957197d..6c2cb3b57e2 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -128,8 +128,29 @@ intelDRI2Flush(__DRIdrawable *drawable) static void intelDRI2FlushInvalidate(__DRIdrawable *drawable) { + struct intel_context *intel = drawable->driContextPriv->driverPrivate; + intelDRI2Flush(drawable); drawable->validBuffers = GL_FALSE; + + /* We're using FlushInvalidate as an indicator that a frame is + * done. It's only called immediately after SwapBuffers, so it + * won't affect front-buffer rendering or applications explicitly + * managing swap regions using MESA_copy_buffer. + * + * Wait for the swapbuffers before the one we just emitted, so we don't + * get too many swaps outstanding for apps that are GPU-heavy but not + * CPU-heavy. + * + * Unfortunately, we don't have a handle to the batch containing the swap, + * and getting our hands on that doesn't seem worth it, so we just use the + * first batch we emitted after the last swap. + */ + if (intel->first_post_swapbuffers_batch != NULL) { + drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); + drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); + intel->first_post_swapbuffers_batch = NULL; + } } static const struct __DRI2flushExtensionRec intelFlushExtension = { |