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authorEric Anholt <[email protected]>2011-08-23 10:22:50 -0700
committerEric Anholt <[email protected]>2011-08-30 12:09:40 -0700
commit7c84b9d303345fa5075dba8c4ea7af449d93b0f8 (patch)
treed62f1d8d5d06e60e5f10091acadefbe5a5d86555
parentddca4592a7fa08cc294403d221a5f329ee4991e9 (diff)
i965/vs: Track uniforms as separate vectors once we've done array access.
This will make it easier to figure out which elements are totally unused and not upload them. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp30
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp7
3 files changed, 38 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 760bc1f7acd..cdbbb557960 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -158,4 +158,34 @@ vec4_visitor::dead_code_eliminate()
return progress;
}
+void
+vec4_visitor::split_uniform_registers()
+{
+ /* Prior to this, uniforms have been in an array sized according to
+ * the number of vector uniforms present, sparsely filled (so an
+ * aggregate results in reg indices being skipped over). Now we're
+ * going to cut those aggregates up so each .reg index is one
+ * vector. The goal is to make elimination of unused uniform
+ * components easier later.
+ */
+ foreach_list(node, &this->instructions) {
+ vec4_instruction *inst = (vec4_instruction *)node;
+
+ for (int i = 0 ; i < 3; i++) {
+ if (inst->src[i].file != UNIFORM)
+ continue;
+
+ assert(!inst->src[i].reladdr);
+
+ inst->src[i].reg += inst->src[i].reg_offset;
+ inst->src[i].reg_offset = 0;
+ }
+ }
+
+ /* Update that everything is now vector-sized. */
+ for (int i = 0; i < this->uniforms; i++) {
+ this->uniform_size[i] = 1;
+ }
+}
+
} /* namespace brw */
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 1bb15016b52..945eea576b1 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -388,6 +388,7 @@ public:
void reg_allocate();
void move_grf_array_access_to_scratch();
void move_uniform_array_access_to_pull_constants();
+ void split_uniform_registers();
void calculate_live_intervals();
bool dead_code_eliminate();
bool virtual_grf_interferes(int a, int b);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index c4a3bbadd40..dc11d9883ca 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2202,6 +2202,13 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
inst->src[i].reladdr = NULL;
}
}
+
+ /* Now there are no accesses of the UNIFORM file with a reladdr, so
+ * no need to track them as larger-than-vec4 objects. This will be
+ * relied on in cutting out unused uniform vectors from push
+ * constants.
+ */
+ split_uniform_registers();
}
vec4_visitor::vec4_visitor(struct brw_vs_compile *c,