diff options
author | Brian <[email protected]> | 2007-01-28 19:01:35 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-01-28 19:01:35 -0700 |
commit | 7aece10039ad4786d7f85d61ec8614b9f287ea23 (patch) | |
tree | 72c005e9ea30183d8ef8024fbd9974db723e40bb | |
parent | f94e4f216f56a12b9ea9150950b65e0e24794950 (diff) |
noise functions
-rw-r--r-- | src/mesa/shader/prog_instruction.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/prog_instruction.h | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin.gc | 162 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin_gc.h | 114 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 7 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 9 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_ir.h | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_fragprog.c | 45 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_arbprogram.c | 4 |
9 files changed, 214 insertions, 139 deletions
diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c index 3de71b8b5d0..0523f421254 100644 --- a/src/mesa/shader/prog_instruction.c +++ b/src/mesa/shader/prog_instruction.c @@ -150,6 +150,10 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { { OPCODE_MIN, "MIN", 2 }, { OPCODE_MOV, "MOV", 1 }, { OPCODE_MUL, "MUL", 2 }, + { OPCODE_NOISE1, "NOISE1", 1 }, + { OPCODE_NOISE2, "NOISE2", 1 }, + { OPCODE_NOISE3, "NOISE3", 1 }, + { OPCODE_NOISE4, "NOISE4", 1 }, { OPCODE_PK2H, "PK2H", 1 }, { OPCODE_PK2US, "PK2US", 1 }, { OPCODE_PK4B, "PK4B", 1 }, diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index 83e8d7080b4..3e88b4e6270 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -172,6 +172,10 @@ typedef enum prog_opcode { OPCODE_MIN, /* X X X X X */ OPCODE_MOV, /* X X X X X */ OPCODE_MUL, /* X X X X X */ + OPCODE_NOISE1, /* X */ + OPCODE_NOISE2, /* X */ + OPCODE_NOISE3, /* X */ + OPCODE_NOISE4, /* X */ OPCODE_PK2H, /* X */ OPCODE_PK2US, /* X */ OPCODE_PK4B, /* X */ diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 8812a734160..e4a55846b89 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1699,123 +1699,107 @@ vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord) { // AUTHOR: Stefan Gustavson ([email protected]), Nov 26, 2005 // -float noise1 (float x) { - float a; - __asm float_noise1 a, x; - return a; +float noise1(const float x) +{ + __asm float_noise1 __retVal, x; } -float noise1 (vec2 x) { - float a; - __asm float_noise2 a, x; - return a; -} -float noise1 (vec3 x) { - float a; - __asm float_noise3 a, x; - return a; +float noise1(const vec2 x) +{ + __asm float_noise2 __retVal, x; } -float noise1 (vec4 x) { - float a; - __asm float_noise4 a, x; - return a; +float noise1(const vec3 x) +{ + __asm float_noise3 __retVal, x; } -vec2 noise2 (float x) { - return vec2 ( - noise1 (x), - noise1 (x + 19.34) - ); +float noise1(const vec4 x) +{ + __asm float_noise4 __retVal, x; } -vec2 noise2 (vec2 x) { - return vec2 ( - noise1 (x), - noise1 (x + vec2 (19.34, 7.66)) - ); +vec2 noise2(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); } -vec2 noise2 (vec3 x) { - return vec2 ( - noise1 (x), - noise1 (x + vec3 (19.34, 7.66, 3.23)) - ); +vec2 noise2(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2(19.34, 7.66)); } -vec2 noise2 (vec4 x) { - return vec2 ( - noise1 (x), - noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)) - ); +vec2 noise2(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); } -vec3 noise3 (float x) { - return vec3 ( - noise1 (x), - noise1 (x + 19.34), - noise1 (x + 5.47) - ); +vec2 noise2(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); } -vec3 noise3 (vec2 x) { - return vec3 ( - noise1 (x), - noise1 (x + vec2 (19.34, 7.66)), - noise1 (x + vec2 (5.47, 17.85)) - ); +vec3 noise3(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); + __retVal.z = noise1(x + 5.47); } -vec3 noise3 (vec3 x) { - return vec3 ( - noise1 (x), - noise1 (x + vec3 (19.34, 7.66, 3.23)), - noise1 (x + vec3 (5.47, 17.85, 11.04)) - ); +vec3 noise3(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2(19.34, 7.66)); + __retVal.z = noise1(x + vec2(5.47, 17.85)); } -vec3 noise3 (vec4 x) { - return vec3 ( - noise1 (x), - noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)), - noise1 (x + vec4 (5.47, 17.85, 11.04, 13.19)) - ); +vec3 noise3(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); + __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); } -vec4 noise4 (float x) { - return vec4 ( - noise1 (x), - noise1 (x + 19.34), - noise1 (x + 5.47), - noise1 (x + 23.54) - ); +vec3 noise3(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); + __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); } -vec4 noise4 (vec2 x) { - return vec4 ( - noise1 (x), - noise1 (x + vec2 (19.34, 7.66)), - noise1 (x + vec2 (5.47, 17.85)), - noise1 (x + vec2 (23.54, 29.11)) - ); +vec4 noise4(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); + __retVal.z = noise1(x + 5.47); + __retVal.w = noise1(x + 23.54); } -vec4 noise4 (vec3 x) { - return vec4 ( - noise1 (x), - noise1 (x + vec3 (19.34, 7.66, 3.23)), - noise1 (x + vec3 (5.47, 17.85, 11.04)), - noise1 (x + vec3 (23.54, 29.11, 31.91)) - ); +vec4 noise4(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2 (19.34, 7.66)); + __retVal.z = noise1(x + vec2 (5.47, 17.85)); + __retVal.w = noise1(x + vec2 (23.54, 29.11)); } -vec4 noise4 (vec4 x) { - return vec4 ( - noise1 (x), - noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)), - noise1 (x + vec4 (5.47, 17.85, 11.04, 13.19)), - noise1 (x + vec4 (23.54, 29.11, 31.91, 37.48)) - ); +vec4 noise4(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); + __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); + __retVal.w = noise1(x + vec3(23.54, 29.11, 31.91)); } +vec4 noise4(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); + __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); + __retVal.w = noise1(x + vec4(23.54, 29.11, 31.91, 37.48)); +} diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 655efdda168..e64f401115c 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -717,54 +717,68 @@ 100,0,0,0,1,8,58,115,104,97,100,111,119,50,68,0,18,115,97,109,112,108,101,114,0,0,58,118,101,99,51, 0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0, 59,116,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114, -100,0,59,113,0,49,0,0,0,0,0,0,1,0,9,0,110,111,105,115,101,49,0,1,0,0,9,120,0,0,0,1,3,2,0,9,1,97,0, -0,0,4,102,108,111,97,116,95,110,111,105,115,101,49,0,18,97,0,0,18,120,0,0,0,8,18,97,0,0,0,1,0,9,0, -110,111,105,115,101,49,0,1,0,0,10,120,0,0,0,1,3,2,0,9,1,97,0,0,0,4,102,108,111,97,116,95,110,111, -105,115,101,50,0,18,97,0,0,18,120,0,0,0,8,18,97,0,0,0,1,0,9,0,110,111,105,115,101,49,0,1,0,0,11, -120,0,0,0,1,3,2,0,9,1,97,0,0,0,4,102,108,111,97,116,95,110,111,105,115,101,51,0,18,97,0,0,18,120,0, -0,0,8,18,97,0,0,0,1,0,9,0,110,111,105,115,101,49,0,1,0,0,12,120,0,0,0,1,3,2,0,9,1,97,0,0,0,4,102, -108,111,97,116,95,110,111,105,115,101,52,0,18,97,0,0,18,120,0,0,0,8,18,97,0,0,0,1,0,10,0,110,111, -105,115,101,50,0,1,0,0,9,120,0,0,0,1,8,58,118,101,99,50,0,58,110,111,105,115,101,49,0,18,120,0,0,0, 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AsmInfo[] = { { "float_rcp", IR_RCP, 1, 1 }, { "float_sine", IR_SIN, 1, 1 }, { "float_cosine", IR_COS, 1, 1 }, + { "float_noise1", IR_NOISE1, 1, 1}, + { "float_noise2", IR_NOISE2, 1, 1}, + { "float_noise3", IR_NOISE3, 1, 1}, + { "float_noise4", IR_NOISE4, 1, 1}, + { NULL, IR_NOP, 0, 0 } }; @@ -1657,6 +1662,8 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) /** * Generate code for a selection expression: b ? x : y + * XXX in some cases we could implement a selection expression + * with an LRP instruction (use the boolean as the interpolant). */ static slang_ir_node * _slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 092c53bda00..8e598bf6608 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -89,6 +89,11 @@ static slang_ir_info IrInfo[] = { { IR_DDX, "IR_DDY", OPCODE_DDX, 4, 1 }, { IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 }, { IR_COS, "IR_COS", OPCODE_COS, 1, 1 }, + { IR_NOISE1, "IR_NOISE1", OPCODE_NOISE1, 1, 1 }, + { IR_NOISE2, "IR_NOISE2", OPCODE_NOISE2, 1, 1 }, + { IR_NOISE3, "IR_NOISE3", OPCODE_NOISE3, 1, 1 }, + { IR_NOISE4, "IR_NOISE4", OPCODE_NOISE4, 1, 1 }, + /* other */ { IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 }, { IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 }, @@ -994,6 +999,10 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog) case IR_COS: case IR_DDX: case IR_DDY: + case IR_NOISE1: + case IR_NOISE2: + case IR_NOISE3: + case IR_NOISE4: /* binary */ case IR_ADD: case IR_SUB: diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index 5617c56d4b5..39b4ab65b59 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -84,6 +84,10 @@ typedef enum IR_DDY, /* derivative w.r.t. Y */ IR_SIN, /* sine */ IR_COS, /* cosine */ + IR_NOISE1, /* noise(x) */ + IR_NOISE2, /* noise(x, y) */ + IR_NOISE3, /* noise(x, y, z) */ + IR_NOISE4, /* noise(x, y, z, w) */ IR_NOT, /* logical not */ IR_VAR, /* variable reference */ IR_VAR_DECL,/* var declaration */ diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 74250b3592c..ab1e586f353 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -32,6 +32,7 @@ #include "s_fragprog.h" #include "s_span.h" +#include "slang_library_noise.h" /* See comments below for info about this */ @@ -1133,6 +1134,50 @@ execute_program( GLcontext *ctx, } } break; + case OPCODE_NOISE1: + { + GLfloat a[4], result[4]; + fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a ); + result[0] = + result[1] = + result[2] = + result[3] = _slang_library_noise1(a[0]); + store_vector4( inst, machine, result ); + } + break; + case OPCODE_NOISE2: + { + GLfloat a[4], result[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a ); + result[0] = + result[1] = + result[2] = + result[3] = _slang_library_noise2(a[0], a[1]); + store_vector4( inst, machine, result ); + } + break; + case OPCODE_NOISE3: + { + GLfloat a[4], result[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a ); + result[0] = + result[1] = + result[2] = + result[3] = _slang_library_noise3(a[0], a[1], a[2]); + store_vector4( inst, machine, result ); + } + break; + case OPCODE_NOISE4: + { + GLfloat a[4], result[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a ); + result[0] = + result[1] = + result[2] = + result[3] = _slang_library_noise4(a[0], a[1], a[2], a[3]); + store_vector4( inst, machine, result ); + } + break; case OPCODE_NOP: break; case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c index 5726a66c907..22b6089fc8a 100644 --- a/src/mesa/tnl/t_vb_arbprogram.c +++ b/src/mesa/tnl/t_vb_arbprogram.c @@ -766,6 +766,10 @@ static void (* const opcode_func[MAX_OPCODE+3])(struct arb_vp_machine *, union i do_MIN, do_MOV, do_MUL, + do_NOP,/*NOISE1*/ + do_NOP,/*NOISE2*/ + do_NOP,/*NOISE3*/ + do_NOP,/*NOISE4*/ do_NOP,/*PK2H*/ do_NOP,/*PK2US*/ do_NOP,/*PK4B*/ |