diff options
author | Marek Olšák <[email protected]> | 2013-05-02 02:38:43 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-05-11 23:45:01 +0200 |
commit | 614ee25077b7ffafeb87b22563d01856824fb4bc (patch) | |
tree | 7037a0e03cecc66e83e47a202bba7cc15dfa2ec6 | |
parent | d90f04a65ba5bf27e183f5d57a23716fedcc51d7 (diff) |
st/mesa: initialize all program constants and UBO limits
Also simplify UBO support checking.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 64 |
1 files changed, 43 insertions, 21 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 6c84a269fce..d32f50a416c 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -70,7 +70,6 @@ void st_init_limits(struct st_context *st) struct gl_constants *c = &st->ctx->Const; gl_shader_type sh; boolean can_ubo = TRUE; - int max_const_buffers; c->MaxTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), @@ -162,6 +161,13 @@ void st_init_limits(struct st_context *st) c->QuadsFollowProvokingVertexConvention = screen->get_param( screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION); + c->MaxUniformBlockSize = + screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, + PIPE_SHADER_CAP_MAX_CONSTS) * 16; + if (c->MaxUniformBlockSize < 16384) { + can_ubo = FALSE; + } + for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[sh]; @@ -182,17 +188,33 @@ void st_init_limits(struct st_context *st) continue; } - pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); - pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); - pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); - pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); - pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); - pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); - pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); - pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); - pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); - /* raise MaxParameters if native support is higher */ - pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters); + pc->MaxInstructions = pc->MaxNativeInstructions = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); + pc->MaxAluInstructions = pc->MaxNativeAluInstructions = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); + pc->MaxTexInstructions = pc->MaxNativeTexInstructions = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); + pc->MaxTexIndirections = pc->MaxNativeTexIndirections = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); + pc->MaxAttribs = pc->MaxNativeAttribs = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); + pc->MaxTemps = pc->MaxNativeTemps = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); + pc->MaxAddressRegs = pc->MaxNativeAddressRegs = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); + pc->MaxParameters = pc->MaxNativeParameters = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); + + pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); + + pc->MaxUniformBlocks = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS); + if (pc->MaxUniformBlocks) + pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */ + + pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents + + c->MaxUniformBlockSize / 4 * + pc->MaxUniformBlocks); /* Gallium doesn't really care about local vs. env parameters so use the * same limits. @@ -219,15 +241,9 @@ void st_init_limits(struct st_context *st) options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); - if (pc->MaxNativeInstructions) { - if (options->EmitNoIndirectUniform) + if (pc->MaxNativeInstructions && + (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) { can_ubo = FALSE; - - max_const_buffers = screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_MAX_CONST_BUFFERS); - /* we need 13 buffers - 1 constant, 12 UBO */ - if (max_const_buffers < 13) - can_ubo = FALSE; } if (options->EmitNoLoops) @@ -237,6 +253,8 @@ void st_init_limits(struct st_context *st) options->LowerClipDistance = true; } + c->VertexProgram.MaxAttribs = MIN2(c->VertexProgram.MaxAttribs, 16); + /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number * of inputs. It's always 2 colors + N generic inputs. */ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, @@ -267,8 +285,12 @@ void st_init_limits(struct st_context *st) if (can_ubo) { st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE; - st->ctx->Const.UniformBufferOffsetAlignment = + c->UniformBufferOffsetAlignment = screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT); + c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings = + c->VertexProgram.MaxUniformBlocks + + c->GeometryProgram.MaxUniformBlocks + + c->FragmentProgram.MaxUniformBlocks; } } |