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authorVladimir Dergachev <[email protected]>2005-01-10 03:22:54 +0000
committerVladimir Dergachev <[email protected]>2005-01-10 03:22:54 +0000
commit5f61c6f21f08be622112630dba2cbdc05e118022 (patch)
tree76aa2556f65a9877e76c0345880bbe4bfe522cf4
parent8ad31013b2d540645c14f37587ec6b418b865b03 (diff)
Clean up the code and make it unnecessary to issue extra calls to Setup*Shaders
in the r300_run_immediate_render function. Bumps up glxgears fps count by about 100 points.
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c24
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c11
3 files changed, 11 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index b4b1aebc4d8..80d059da707 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -301,6 +301,8 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask, GLboolean all,
* but do keep it like this for now.
*/
r300ResetHwState(r300);
+ /* r300ClearBuffer has trampled all over the hardware state.. */
+ r300->hw.all_dirty=GL_TRUE;
}
void r300Flush(GLcontext * ctx)
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index eb1df1dfb55..198ced12a4a 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -242,25 +242,6 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
}
-static void assign_pipeline(r300ContextPtr rmesa, R300_PIPELINE *p)
-{
- /* Watch out ! This is buggy .. but will do for now */
-
- /* At least one sanity check is in order */
- if(sizeof(rmesa->state.vertex_shader) != sizeof(p->vertex_shader)){
- fprintf(stderr, "Aieee ! vertex_shader sizes don't match.\n");
- exit(-1);
- }
- if(sizeof(rmesa->state.pixel_shader) != sizeof(p->pixel_shader)){
- fprintf(stderr, "Aieee ! vertex_shader sizes don't match.\n");
- exit(-1);
- }
-
- memcpy(&rmesa->state.vertex_shader, &(p->vertex_shader), sizeof(rmesa->state.vertex_shader));
- memcpy(&rmesa->state.pixel_shader, &(p->pixel_shader), sizeof(rmesa->state.pixel_shader));
-
-}
-
static GLboolean r300_run_immediate_render(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
@@ -277,7 +258,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
/* Update texture state - needs to be done only when actually changed..
All the time for now.. */
/* Flush state - make sure command buffer is nice and large */
- r300Flush(ctx);
+ //r300Flush(ctx);
if (RADEON_DEBUG == DEBUG_PRIMS)
@@ -310,9 +291,6 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
}
- r300SetupVertexShader(rmesa);
- r300SetupPixelShader(rmesa);
-
r300EmitState(rmesa);
#if 0
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 994a4455a22..70dff07e8f1 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1351,11 +1351,12 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
| R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
- #endif
+
r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
+ #endif
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
| R300_GB_LINE_STUFF_ENABLE
@@ -1418,6 +1419,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
+ #if 0
r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
@@ -1425,13 +1427,15 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.fp.cmd[R300_FP_NODE1] = 0;
r300->hw.fp.cmd[R300_FP_NODE2] = 0;
r300->hw.fp.cmd[R300_FP_NODE3] = 0;
-
+ #endif
+
r300->hw.unk46A4.cmd[1] = 0x00001B01;
r300->hw.unk46A4.cmd[2] = 0x00001B0F;
r300->hw.unk46A4.cmd[3] = 0x00001B0F;
r300->hw.unk46A4.cmd[4] = 0x00001B0F;
r300->hw.unk46A4.cmd[5] = 0x00000001;
+ #if 0
for(i = 1; i <= 64; ++i) {
/* create NOP instructions */
r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
@@ -1439,7 +1443,8 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
}
-
+ #endif
+
r300->hw.unk4BC0.cmd[1] = 0;
r300->hw.unk4BC8.cmd[1] = 0;