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authorEric Anholt <[email protected]>2011-07-12 10:03:41 -0700
committerEric Anholt <[email protected]>2011-07-18 11:26:33 -0700
commit4c47fce92e381cb182b51ce6d0727c0a1365e8b0 (patch)
treea3a055158f49c9979bce7b036823829f62105c77
parent94efc350b4146b2fb82d45eeb78bd6be6f06fb9c (diff)
i915: Remove i965 paths from i915_update_drawbuffer() and i830's too.
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c65
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c66
2 files changed, 20 insertions, 111 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 7dba135c1ce..6d43726beb1 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -722,27 +722,8 @@ i830_update_draw_buffer(struct intel_context *intel)
return;
}
- /*
- * If intel_context is using separate stencil, but the depth attachment
- * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil
- * format, then we must install the real depth buffer at fb->_DepthBuffer
- * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer.
- * Otherwise, _mesa_update_framebuffer will create and install a swras
- * depth wrapper instead.
- *
- * Ditto for stencil.
- */
irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) {
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base);
- irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- }
-
irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) {
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base);
- irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- }
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
@@ -825,12 +806,7 @@ i830_update_draw_buffer(struct intel_context *intel)
/* Check for stencil fallback. */
if (irbStencil && irbStencil->region) {
- if (!intel->has_separate_stencil)
- assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
- if (fb_has_hiz || intel->must_use_separate_stencil)
- assert(irbStencil->Base.Format == MESA_FORMAT_S8);
- if (irbStencil->Base.Format == MESA_FORMAT_S8)
- assert(intel->has_separate_stencil);
+ assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
} else if (irbStencil && !irbStencil->region) {
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
@@ -850,50 +826,29 @@ i830_update_draw_buffer(struct intel_context *intel)
/*
* Update depth and stencil test state
*/
- if (ctx->Driver.Enable) {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
- (ctx->Depth.Test && fb->Visual.depthBits > 0));
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
- }
- else {
- /* Mesa's Stencil._Enabled field is updated when
- * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
- * only changes with _NEW_STENCIL (which seems sensible). So flag it
- * here since this is the _NEW_BUFFERS path.
- */
- intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
- }
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
+ (ctx->Depth.Test && fb->Visual.depthBits > 0));
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
fb->_NumColorDrawBuffers);
intel->NewGLState |= _NEW_BUFFERS;
/* update viewport since it depends on window size */
-#ifdef I915
intelCalcViewport(ctx);
-#else
- intel->NewGLState |= _NEW_VIEWPORT;
-#endif
+
/* Set state we know depends on drawable parameters:
*/
- if (ctx->Driver.Scissor)
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- intel->NewGLState |= _NEW_SCISSOR;
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
- if (ctx->Driver.DepthRange)
- ctx->Driver.DepthRange(ctx,
- ctx->Viewport.Near,
- ctx->Viewport.Far);
+ ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
/* Update culling direction which changes depending on the
* orientation of the buffer:
*/
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
- else
- intel->NewGLState |= _NEW_POLYGON;
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
}
/* This isn't really handled at the moment.
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index c3df2aa9860..49ffd787695 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -694,27 +694,8 @@ i915_update_draw_buffer(struct intel_context *intel)
return;
}
- /*
- * If intel_context is using separate stencil, but the depth attachment
- * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil
- * format, then we must install the real depth buffer at fb->_DepthBuffer
- * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer.
- * Otherwise, _mesa_update_framebuffer will create and install a swras
- * depth wrapper instead.
- *
- * Ditto for stencil.
- */
irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) {
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base);
- irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- }
-
irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) {
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base);
- irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- }
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
@@ -797,12 +778,7 @@ i915_update_draw_buffer(struct intel_context *intel)
/* Check for stencil fallback. */
if (irbStencil && irbStencil->region) {
- if (!intel->has_separate_stencil)
- assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
- if (fb_has_hiz || intel->must_use_separate_stencil)
- assert(irbStencil->Base.Format == MESA_FORMAT_S8);
- if (irbStencil->Base.Format == MESA_FORMAT_S8)
- assert(intel->has_separate_stencil);
+ assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
} else if (irbStencil && !irbStencil->region) {
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
@@ -822,50 +798,28 @@ i915_update_draw_buffer(struct intel_context *intel)
/*
* Update depth and stencil test state
*/
- if (ctx->Driver.Enable) {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
- (ctx->Depth.Test && fb->Visual.depthBits > 0));
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
- }
- else {
- /* Mesa's Stencil._Enabled field is updated when
- * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
- * only changes with _NEW_STENCIL (which seems sensible). So flag it
- * here since this is the _NEW_BUFFERS path.
- */
- intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
- }
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
+ (ctx->Depth.Test && fb->Visual.depthBits > 0));
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
fb->_NumColorDrawBuffers);
intel->NewGLState |= _NEW_BUFFERS;
/* update viewport since it depends on window size */
-#ifdef I915
intelCalcViewport(ctx);
-#else
- intel->NewGLState |= _NEW_VIEWPORT;
-#endif
+
/* Set state we know depends on drawable parameters:
*/
- if (ctx->Driver.Scissor)
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- intel->NewGLState |= _NEW_SCISSOR;
-
- if (ctx->Driver.DepthRange)
- ctx->Driver.DepthRange(ctx,
- ctx->Viewport.Near,
- ctx->Viewport.Far);
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
/* Update culling direction which changes depending on the
* orientation of the buffer:
*/
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
- else
- intel->NewGLState |= _NEW_POLYGON;
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
}
static void