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authorMarta Lofstedt <[email protected]>2015-05-07 17:13:47 +0200
committerTapani Pälli <[email protected]>2015-05-11 08:00:30 +0300
commit4a8cd2799c2467b9916dd0ba672f05a394aa9b9f (patch)
tree58260d41ee57b754f41fd64d9a7c7f04e5f64ca0
parent9ab90c058fdb86e9364af258fca7c4de23adbe50 (diff)
main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
The return type for GL_VERTEX_BINDING_STRIDE is missing, this cause glGetIntegeri_v to fail. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: "10.4 10.5" <[email protected]>
-rw-r--r--src/mesa/main/get.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index a881bc589ba..09be715f911 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1911,6 +1911,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+ return TYPE_INT;
/* ARB_shader_image_load_store */
case GL_IMAGE_BINDING_NAME: {