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authorJordan Justen <[email protected]>2015-09-17 10:05:22 -0700
committerJordan Justen <[email protected]>2015-09-24 19:15:13 -0700
commit4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0 (patch)
tree796a311e1d620c680189375727407d3500acf35c
parent19604d30e1351868f7f54847c91ffec7b3fcd27e (diff)
mesa/cs: Add _mesa_validate_DispatchCompute
Move API validation to _mesa_validate_DispatchCompute in api_validate.c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
-rw-r--r--src/mesa/main/api_validate.c44
-rw-r--r--src/mesa/main/api_validate.h4
-rw-r--r--src/mesa/main/compute.c28
3 files changed, 53 insertions, 23 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 53c8fb893b5..b46226abf78 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -882,3 +882,47 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
return GL_TRUE;
}
+
+static bool
+check_valid_to_compute(struct gl_context *ctx, const char *function)
+{
+ struct gl_shader_program *prog;
+
+ if (!_mesa_has_compute_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (%s) called",
+ function);
+ return false;
+ }
+
+ prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
+ if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(no active compute shader)",
+ function);
+ return false;
+ }
+
+ return true;
+}
+
+GLboolean
+_mesa_validate_DispatchCompute(struct gl_context *ctx,
+ const GLuint *num_groups)
+{
+ int i;
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!check_valid_to_compute(ctx, "glDispatchCompute"))
+ return GL_FALSE;
+
+ for (i = 0; i < 3; i++) {
+ if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDispatchCompute(num_groups_%c)", 'x' + i);
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index 0ce7b69d5de..ef2c7949a42 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -105,5 +105,9 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
GLsizei primcount,
GLsizei stride);
+extern GLboolean
+_mesa_validate_DispatchCompute(struct gl_context *ctx,
+ const GLuint *num_groups);
+
#endif
diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
index 37a4ba70eed..f67ffbb6bfa 100644
--- a/src/mesa/main/compute.c
+++ b/src/mesa/main/compute.c
@@ -24,6 +24,7 @@
#include "glheader.h"
#include "compute.h"
#include "context.h"
+#include "api_validate.h"
void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
@@ -31,31 +32,12 @@ _mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_z)
{
GET_CURRENT_CONTEXT(ctx);
- int i;
- struct gl_shader_program *prog;
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
- if (ctx->Extensions.ARB_compute_shader) {
- for (i = 0; i < 3; i++) {
- if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDispatchCompute(num_groups_%c)", 'x' + i);
- return;
- }
- }
- if (!_mesa_valid_to_render(ctx, "glDispatchCompute"))
- return;
- prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
- if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDispatchCompute(no active compute shader)");
- return;
- }
- ctx->Driver.DispatchCompute(ctx, num_groups);
- } else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function (glDispatchCompute) called");
- }
+ if (!_mesa_validate_DispatchCompute(ctx, num_groups))
+ return;
+
+ ctx->Driver.DispatchCompute(ctx, num_groups);
}
extern void GLAPIENTRY