diff options
author | Eric Anholt <[email protected]> | 2011-06-24 12:20:09 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-06-29 15:09:54 -0700 |
commit | 487dd96c2706aa352ed44637507dd7f38ac80306 (patch) | |
tree | ab780f3af8e51a41966f49664e6d20871eab2799 | |
parent | 8fad8637ef42ccd064a4f90b090d8096ab968e58 (diff) |
glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.
Our copy propagation tends to be bad at handling the later array
accesses of the matrix argument we moved to a temporary. Generally we
don't need to move it to a temporary, though, so this avoids needing
more copy propagation complexity.
Reduces instruction count of some Unigine Tropics and Sanctuary
fragment shaders that do operations on uniform matrix arrays by 5.9%
on gen6.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/lower_mat_op_to_vec.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/glsl/lower_mat_op_to_vec.cpp b/src/glsl/lower_mat_op_to_vec.cpp index fe89802b086..9d593f9dd0e 100644 --- a/src/glsl/lower_mat_op_to_vec.cpp +++ b/src/glsl/lower_mat_op_to_vec.cpp @@ -329,7 +329,18 @@ ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign) */ for (i = 0; i < orig_expr->get_num_operands(); i++) { ir_assignment *assign; + ir_dereference *deref = orig_expr->operands[i]->as_dereference(); + /* Avoid making a temporary if we don't need to to avoid aliasing. */ + if (deref && + deref->variable_referenced() != result->variable_referenced()) { + op[i] = deref; + continue; + } + + /* Otherwise, store the operand in a temporary generally if it's + * not a dereference. + */ ir_variable *var = new(mem_ctx) ir_variable(orig_expr->operands[i]->type, "mat_op_to_vec", ir_var_temporary); |