diff options
author | Brian Paul <[email protected]> | 2014-02-08 09:51:15 -0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-14 08:21:44 -0700 |
commit | 3d1fd6df5315cfa4b9c8b1332f5078a89abc3ed8 (patch) | |
tree | 8c203777cd38d3ef610c28ba94d383eb0fd7f9d0 | |
parent | 72b0e959fc38cf4f01d8aaeabe7336cc88588f90 (diff) |
svga: update texture code for GBS
Reviewed-by: Thomas Hellstrom <[email protected]>
Cc: "10.1" <[email protected]>
-rw-r--r-- | src/gallium/drivers/svga/svga_resource_texture.c | 388 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_resource_texture.h | 2 |
2 files changed, 326 insertions, 64 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c index 6d5b4c57c91..5c601f81fc7 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.c +++ b/src/gallium/drivers/svga/svga_resource_texture.c @@ -23,17 +23,19 @@ * **********************************************************/ -#include "svga_cmd.h" +#include "svga3d_reg.h" +#include "svga3d_surfacedefs.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" -#include "util/u_inlines.h" #include "os/os_thread.h" #include "util/u_format.h" +#include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_resource.h" +#include "svga_cmd.h" #include "svga_format.h" #include "svga_screen.h" #include "svga_context.h" @@ -61,6 +63,8 @@ svga_transfer_dma_band(struct svga_context *svga, SVGA3dCopyBox box; enum pipe_error ret; + assert(!st->use_direct_map); + box.x = st->base.box.x; box.y = y; box.z = st->base.box.z; @@ -111,6 +115,8 @@ svga_transfer_dma(struct svga_context *svga, struct svga_winsys_screen *sws = screen->sws; struct pipe_fence_handle *fence = NULL; + assert(!st->use_direct_map); + if (transfer == SVGA3D_READ_HOST_VRAM) { SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__); } @@ -237,6 +243,38 @@ svga_texture_destroy(struct pipe_screen *screen, } +/** + * Determine if we need to read back a texture image before mapping it. + */ +static boolean +need_tex_readback(struct pipe_transfer *transfer) +{ + struct svga_texture *t = svga_texture(transfer->resource); + + if (transfer->usage & PIPE_TRANSFER_READ) + return TRUE; + + if ((transfer->usage & PIPE_TRANSFER_WRITE) && + ((transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) == 0)) { + unsigned face; + + if (transfer->resource->target == PIPE_TEXTURE_CUBE) { + assert(transfer->box.depth == 1); + face = transfer->box.z; + } + else { + face = 0; + } + if (svga_was_texture_rendered_to(t, face, transfer->level)) { + return TRUE; + } + } + + return FALSE; +} + + + /* XXX: Still implementing this as if it was a screen function, but * can now modify it to queue transfers on the context. */ @@ -252,84 +290,254 @@ svga_texture_transfer_map(struct pipe_context *pipe, struct svga_screen *ss = svga_screen(pipe->screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st; - unsigned nblocksx = util_format_get_nblocksx(texture->format, box->width); - unsigned nblocksy = util_format_get_nblocksy(texture->format, box->height); - - /* We can't map texture storage directly */ - if (usage & PIPE_TRANSFER_MAP_DIRECTLY) - return NULL; + unsigned nblocksx, nblocksy; + boolean use_direct_map = svga_have_gb_objects(svga) && + !svga_have_gb_dma(svga); + unsigned d; + + /* We can't map texture storage directly unless we have GB objects */ + if (usage & PIPE_TRANSFER_MAP_DIRECTLY) { + if (svga_have_gb_objects(svga)) + use_direct_map = TRUE; + else + return NULL; + } st = CALLOC_STRUCT(svga_transfer); if (!st) return NULL; - st->base.resource = texture; + { + unsigned w, h; + if (use_direct_map) { + /* we'll directly access the guest-backed surface */ + w = u_minify(texture->width0, level); + h = u_minify(texture->height0, level); + d = u_minify(texture->depth0, level); + } + else { + /* we'll put the data into a tightly packed buffer */ + w = box->width; + h = box->height; + d = box->depth; + } + nblocksx = util_format_get_nblocksx(texture->format, w); + nblocksy = util_format_get_nblocksy(texture->format, h); + } + + pipe_resource_reference(&st->base.resource, texture); st->base.level = level; st->base.usage = usage; st->base.box = *box; st->base.stride = nblocksx*util_format_get_blocksize(texture->format); st->base.layer_stride = st->base.stride * nblocksy; - st->hw_nblocksy = nblocksy; + if (!use_direct_map) { + /* Use a DMA buffer */ + st->hw_nblocksy = nblocksy; - st->hwbuf = svga_winsys_buffer_create(svga, - 1, - 0, - st->hw_nblocksy * st->base.stride * box->depth); - while(!st->hwbuf && (st->hw_nblocksy /= 2)) { st->hwbuf = svga_winsys_buffer_create(svga, 1, 0, - st->hw_nblocksy * st->base.stride * box->depth); - } + st->hw_nblocksy * st->base.stride * d); + while(!st->hwbuf && (st->hw_nblocksy /= 2)) { + st->hwbuf = svga_winsys_buffer_create(svga, + 1, + 0, + st->hw_nblocksy * st->base.stride * d); + } - if(!st->hwbuf) - goto no_hwbuf; + if (!st->hwbuf) { + FREE(st); + return NULL; + } - if(st->hw_nblocksy < nblocksy) { - /* We couldn't allocate a hardware buffer big enough for the transfer, - * so allocate regular malloc memory instead */ - if (0) { - debug_printf("%s: failed to allocate %u KB of DMA, " - "splitting into %u x %u KB DMA transfers\n", - __FUNCTION__, - (nblocksy*st->base.stride + 1023)/1024, - (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy, - (st->hw_nblocksy*st->base.stride + 1023)/1024); + if(st->hw_nblocksy < nblocksy) { + /* We couldn't allocate a hardware buffer big enough for the transfer, + * so allocate regular malloc memory instead */ + if (0) { + debug_printf("%s: failed to allocate %u KB of DMA, " + "splitting into %u x %u KB DMA transfers\n", + __FUNCTION__, + (nblocksy*st->base.stride + 1023)/1024, + (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy, + (st->hw_nblocksy*st->base.stride + 1023)/1024); + } + + st->swbuf = MALLOC(nblocksy * st->base.stride * d); + if (!st->swbuf) { + sws->buffer_destroy(sws, st->hwbuf); + FREE(st); + return NULL; + } } - st->swbuf = MALLOC(nblocksy*st->base.stride); - if(!st->swbuf) - goto no_swbuf; - } + if (usage & PIPE_TRANSFER_READ) { + SVGA3dSurfaceDMAFlags flags; + memset(&flags, 0, sizeof flags); + svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags); + } + } else { + struct pipe_transfer *transfer = &st->base; + struct svga_texture *tex = svga_texture(transfer->resource); + struct svga_winsys_surface *surf = tex->handle; + unsigned face; - if (usage & PIPE_TRANSFER_READ) { - SVGA3dSurfaceDMAFlags flags; - memset(&flags, 0, sizeof flags); - svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags); + assert(surf); + + if (tex->b.b.target == PIPE_TEXTURE_CUBE) { + face = transfer->box.z; + } else { + face = 0; + } + + if (need_tex_readback(transfer)) { + SVGA3dBox box; + enum pipe_error ret; + + box.x = transfer->box.x; + box.y = transfer->box.y; + box.w = transfer->box.width; + box.h = transfer->box.height; + box.d = transfer->box.depth; + if (tex->b.b.target == PIPE_TEXTURE_CUBE) { + box.z = 0; + } + else { + box.z = transfer->box.z; + } + + (void) box; /* not used at this time */ + + svga_surfaces_flush(svga); + + ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level); + + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level); + assert(ret == PIPE_OK); + } + + svga_context_flush(svga, NULL); + + /* + * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified + * we could potentially clear the flag for all faces/layers/mips. + */ + svga_clear_texture_rendered_to(tex, face, transfer->level); + } + else { + assert(transfer->usage & PIPE_TRANSFER_WRITE); + if ((transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) { + svga_surfaces_flush(svga); + if (!sws->surface_is_flushed(sws, surf)) + svga_context_flush(svga, NULL); + } + } } + st->use_direct_map = use_direct_map; + + *ptransfer = &st->base; + + /* + * Begin mapping code + */ if (st->swbuf) { - *ptransfer = &st->base; return st->swbuf; - } else { - /* The wait for read transfers already happened when svga_transfer_dma - * was called. */ - void *map = sws->buffer_map(sws, st->hwbuf, usage); - if (!map) - goto fail; - - *ptransfer = &st->base; - return map; } + else if (!st->use_direct_map) { + return sws->buffer_map(sws, st->hwbuf, usage); + } + else { + struct svga_screen *screen = svga_screen(svga->pipe.screen); + SVGA3dSurfaceFormat format; + SVGA3dSize baseLevelSize; + struct svga_texture *tex = svga_texture(texture); + struct svga_winsys_surface *surf = tex->handle; + uint8_t *map; + boolean retry; + unsigned face, offset, mip_width, mip_height; + unsigned xoffset = box->x; + unsigned yoffset = box->y; + unsigned zoffset = box->z; + + map = svga->swc->surface_map(svga->swc, surf, usage, &retry); + if (map == NULL && retry) { + /* + * At this point, the svga_surfaces_flush() should already have + * called in svga_texture_get_transfer(). + */ + svga_context_flush(svga, NULL); + map = svga->swc->surface_map(svga->swc, surf, usage, &retry); + } -fail: - FREE(st->swbuf); -no_swbuf: - sws->buffer_destroy(sws, st->hwbuf); -no_hwbuf: - FREE(st); - return NULL; + /* + * Make sure whe return NULL if the map fails + */ + if (map == NULL) { + FREE(st); + return map; + } + + /** + * Compute the offset to the specific texture slice in the buffer. + */ + if (tex->b.b.target == PIPE_TEXTURE_CUBE) { + face = zoffset; + zoffset = 0; + } else { + face = 0; + } + + format = svga_translate_format(screen, tex->b.b.format, 0); + baseLevelSize.width = tex->b.b.width0; + baseLevelSize.height = tex->b.b.height0; + baseLevelSize.depth = tex->b.b.depth0; + + offset = svga3dsurface_get_image_offset(format, baseLevelSize, + tex->b.b.last_level + 1, /* numMips */ + face, level); + if (level > 0) { + assert(offset > 0); + } + + mip_width = u_minify(tex->b.b.width0, level); + mip_height = u_minify(tex->b.b.height0, level); + + offset += svga3dsurface_get_pixel_offset(format, mip_width, mip_height, + xoffset, yoffset, zoffset); + + return (void *) (map + offset); + } +} + + +/** + * Unmap a GB texture surface. + */ +static void +svga_texture_surface_unmap(struct svga_context *svga, + struct pipe_transfer *transfer) +{ + struct svga_winsys_surface *surf = svga_texture(transfer->resource)->handle; + struct svga_winsys_context *swc = svga->swc; + boolean rebind; + + assert(surf); + + swc->surface_unmap(swc, surf, &rebind); + if (rebind) { + enum pipe_error ret; + ret = SVGA3D_BindGBSurface(swc, surf); + if (ret != PIPE_OK) { + /* flush and retry */ + svga_context_flush(svga, NULL); + ret = SVGA3D_BindGBSurface(swc, surf); + assert(ret == PIPE_OK); + } + } } @@ -346,10 +554,17 @@ svga_texture_transfer_unmap(struct pipe_context *pipe, struct svga_transfer *st = svga_transfer(transfer); struct svga_texture *tex = svga_texture(transfer->resource); - if(!st->swbuf) - sws->buffer_unmap(sws, st->hwbuf); + if (!st->swbuf) { + if (st->use_direct_map) { + svga_texture_surface_unmap(svga, transfer); + } + else { + sws->buffer_unmap(sws, st->hwbuf); + } + } - if (st->base.usage & PIPE_TRANSFER_WRITE) { + if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) { + /* Use DMA to transfer texture data */ SVGA3dSurfaceDMAFlags flags; memset(&flags, 0, sizeof flags); @@ -361,16 +576,61 @@ svga_texture_transfer_unmap(struct pipe_context *pipe, } svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags); - ss->texture_timestamp++; - svga_age_texture_view(tex, transfer->level); - if (transfer->resource->target == PIPE_TEXTURE_CUBE) - svga_define_texture_level(tex, transfer->box.z, transfer->level); - else - svga_define_texture_level(tex, 0, transfer->level); + } else if (transfer->usage & PIPE_TRANSFER_WRITE) { + struct svga_winsys_surface *surf = + svga_texture(transfer->resource)->handle; + unsigned face; + SVGA3dBox box; + enum pipe_error ret; + + assert(svga_have_gb_objects(svga)); + + /* update the effected region */ + if (tex->b.b.target == PIPE_TEXTURE_CUBE) { + face = transfer->box.z; + } else { + face = 0; + } + + box.x = transfer->box.x; + box.y = transfer->box.y; + if (tex->b.b.target == PIPE_TEXTURE_CUBE) { + box.z = 0; + } + else { + box.z = transfer->box.z; + } + box.w = transfer->box.width; + box.h = transfer->box.height; + box.d = transfer->box.depth; + + if (0) + debug_printf("%s %d, %d, %d %d x %d x %d\n", + __FUNCTION__, + box.x, box.y, box.z, + box.w, box.h, box.d); + + ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level); + assert(ret == PIPE_OK); + } } + ss->texture_timestamp++; + svga_age_texture_view(tex, transfer->level); + if (transfer->resource->target == PIPE_TEXTURE_CUBE) + svga_define_texture_level(tex, transfer->box.z, transfer->level); + else + svga_define_texture_level(tex, 0, transfer->level); + + pipe_resource_reference(&st->base.resource, NULL); + FREE(st->swbuf); - sws->buffer_destroy(sws, st->hwbuf); + if (!st->use_direct_map) { + sws->buffer_destroy(sws, st->hwbuf); + } FREE(st); } diff --git a/src/gallium/drivers/svga/svga_resource_texture.h b/src/gallium/drivers/svga/svga_resource_texture.h index 0602fa00873..1ff42fabab9 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.h +++ b/src/gallium/drivers/svga/svga_resource_texture.h @@ -101,6 +101,8 @@ struct svga_transfer /* Temporary malloc buffer when we can't allocate a hardware buffer * big enough */ void *swbuf; + + boolean use_direct_map; }; |