diff options
author | Marek Olšák <[email protected]> | 2016-12-27 16:27:21 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-01-05 18:43:24 +0100 |
commit | 3be83364405da8d5b7085512fcd80c0d910dffd9 (patch) | |
tree | c90f0f3616f3553d3af800fde3c676e94418389c | |
parent | 973d7cd90aa806d78422584f3a31bad0f9dafcee (diff) |
gallium/radeon: move unrelated code from dma_emit_wait_idle to need_dma_space
r600_dma_emit_wait_idle is going away in its current form.
The only difference is that the moved code is executed before DMA calls
instead of after them.
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeon/r600_pipe_common.c | 33 |
1 files changed, 15 insertions, 18 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c b/src/gallium/drivers/radeon/r600_pipe_common.c index 9a8dda7669d..73fc40db2ea 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.c +++ b/src/gallium/drivers/radeon/r600_pipe_common.c @@ -223,7 +223,8 @@ void r600_draw_rectangle(struct blitter_context *blitter, void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw, struct r600_resource *dst, struct r600_resource *src) { - uint64_t vram = 0, gtt = 0; + uint64_t vram = ctx->dma.cs->used_vram; + uint64_t gtt = ctx->dma.cs->used_gart; if (dst) { vram += dst->vram_usage; @@ -246,8 +247,18 @@ void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw, /* Flush if there's not enough space, or if the memory usage per IB * is too large. + * + * IBs using too little memory are limited by the IB submission overhead. + * IBs using too much memory are limited by the kernel/TTM overhead. + * Too long IBs create CPU-GPU pipeline bubbles and add latency. + * + * This heuristic makes sure that DMA requests are executed + * very soon after the call is made and lowers memory usage. + * It improves texture upload performance by keeping the DMA + * engine busy while uploads are being submitted. */ if (!ctx->ws->cs_check_space(ctx->dma.cs, num_dw) || + ctx->dma.cs->used_vram + ctx->dma.cs->used_gart > 64 * 1024 * 1024 || !radeon_cs_memory_below_limit(ctx->screen, ctx->dma.cs, vram, gtt)) { ctx->dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL); assert((num_dw + ctx->dma.cs->current.cdw) <= ctx->dma.cs->current.max_dw); @@ -266,6 +277,9 @@ void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw, RADEON_USAGE_READ, RADEON_PRIO_SDMA_BUFFER); } + + /* this function is called before all DMA calls, so increment this. */ + ctx->num_dma_calls++; } /* This is required to prevent read-after-write hazards. */ @@ -273,23 +287,6 @@ void r600_dma_emit_wait_idle(struct r600_common_context *rctx) { struct radeon_winsys_cs *cs = rctx->dma.cs; - /* done at the end of DMA calls, so increment this. */ - rctx->num_dma_calls++; - - /* IBs using too little memory are limited by the IB submission overhead. - * IBs using too much memory are limited by the kernel/TTM overhead. - * Too long IBs create CPU-GPU pipeline bubbles and add latency. - * - * This heuristic makes sure that DMA requests are executed - * very soon after the call is made and lowers memory usage. - * It improves texture upload performance by keeping the DMA - * engine busy while uploads are being submitted. - */ - if (cs->used_vram + cs->used_gart > 64 * 1024 * 1024) { - rctx->dma.flush(rctx, RADEON_FLUSH_ASYNC, NULL); - return; - } - r600_need_dma_space(rctx, 1, NULL, NULL); if (!radeon_emitted(cs, 0)) /* empty queue */ |