diff options
author | Ilia Mirkin <[email protected]> | 2014-01-12 03:32:30 -0500 |
---|---|---|
committer | Maarten Lankhorst <[email protected]> | 2014-01-27 16:40:43 +0100 |
commit | 3bd40073b9803baf62f77ed5ac79979e037d2ed6 (patch) | |
tree | 47b7b3e62a7455bdcb23986b597811f1c8e1f999 | |
parent | a6cf950ba27236f8270a99288272628cf2cf00c5 (diff) |
nv50: add support for texelFetch'ing MS textures, ARB_texture_multisample
Creates two areas in the AUX constbuf:
- Sample offsets for MS textures
- Per-texture MS settings
When executing a texelFetch with a MS sampler, looks up that texture's
settings and adjusts the parameters given to the texfetch instruction.
With this change, all the ARB_texture_multisample piglits pass, so turn
on PIPE_CAP_TEXTURE_MULTISAMPLE.
Signed-off-by: Ilia Mirkin <[email protected]>
7 files changed, 164 insertions, 7 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir.h b/src/gallium/drivers/nouveau/codegen/nv50_ir.h index 6a001d3ad14..857980d8279 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir.h +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir.h @@ -827,6 +827,14 @@ public: int isShadow() const { return descTable[target].shadow ? 1 : 0; } int isMS() const { return target == TEX_TARGET_2D_MS || target == TEX_TARGET_2D_MS_ARRAY; } + void clearMS() { + if (isMS()) { + if (isArray()) + target = TEX_TARGET_2D_ARRAY; + else + target = TEX_TARGET_2D; + } + } Target& operator=(TexTarget targ) { diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nv50.cpp index c73508c67c1..bef103ff00f 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nv50.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nv50.cpp @@ -1232,6 +1232,7 @@ CodeEmitterNV50::emitCVT(const Instruction *i) case TYPE_S32: code[1] = 0x44014000; break; case TYPE_U32: code[1] = 0x44004000; break; case TYPE_F16: code[1] = 0xc4000000; break; + case TYPE_U16: code[1] = 0x44000000; break; default: assert(0); break; diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp index 1d13aea98b1..984a8ca17b3 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp @@ -549,6 +549,8 @@ private: bool handleCONT(Instruction *); void checkPredicate(Instruction *); + void loadTexMsInfo(uint32_t off, Value **ms, Value **ms_x, Value **ms_y); + void loadMsInfo(Value *ms, Value *s, Value **dx, Value **dy); private: const Target *const targ; @@ -582,6 +584,41 @@ NV50LoweringPreSSA::visit(Function *f) return true; } +void NV50LoweringPreSSA::loadTexMsInfo(uint32_t off, Value **ms, + Value **ms_x, Value **ms_y) { + // This loads the texture-indexed ms setting from the constant buffer + Value *tmp = new_LValue(func, FILE_GPR); + uint8_t b = prog->driver->io.resInfoCBSlot; + off += prog->driver->io.suInfoBase; + *ms_x = bld.mkLoadv(TYPE_U32, bld.mkSymbol( + FILE_MEMORY_CONST, b, TYPE_U32, off + 0), NULL); + *ms_y = bld.mkLoadv(TYPE_U32, bld.mkSymbol( + FILE_MEMORY_CONST, b, TYPE_U32, off + 4), NULL); + *ms = bld.mkOp2v(OP_ADD, TYPE_U32, tmp, *ms_x, *ms_y); +} + +void NV50LoweringPreSSA::loadMsInfo(Value *ms, Value *s, Value **dx, Value **dy) { + // Given a MS level, and a sample id, compute the delta x/y + uint8_t b = prog->driver->io.msInfoCBSlot; + Value *off = new_LValue(func, FILE_ADDRESS), *t = new_LValue(func, FILE_GPR); + + // The required information is at mslevel * 16 * 4 + sample * 8 + // = (mslevel * 8 + sample) * 8 + bld.mkOp2(OP_SHL, + TYPE_U32, + off, + bld.mkOp2v(OP_ADD, TYPE_U32, t, + bld.mkOp2v(OP_SHL, TYPE_U32, t, ms, bld.mkImm(3)), + s), + bld.mkImm(3)); + *dx = bld.mkLoadv(TYPE_U32, bld.mkSymbol( + FILE_MEMORY_CONST, b, TYPE_U32, + prog->driver->io.msInfoBase), off); + *dy = bld.mkLoadv(TYPE_U32, bld.mkSymbol( + FILE_MEMORY_CONST, b, TYPE_U32, + prog->driver->io.msInfoBase + 4), off); +} + bool NV50LoweringPreSSA::handleTEX(TexInstruction *i) { @@ -589,6 +626,29 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i) const int dref = arg; const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; + // handle MS, which means looking up the MS params for this texture, and + // adjusting the input coordinates to point at the right sample. + if (i->tex.target.isMS()) { + Value *x = i->getSrc(0); + Value *y = i->getSrc(1); + Value *s = i->getSrc(arg - 1); + Value *tx = new_LValue(func, FILE_GPR), *ty = new_LValue(func, FILE_GPR), + *ms, *ms_x, *ms_y, *dx, *dy; + + i->tex.target.clearMS(); + + loadTexMsInfo(i->tex.r * 4 * 2, &ms, &ms_x, &ms_y); + loadMsInfo(ms, s, &dx, &dy); + + bld.mkOp2(OP_SHL, TYPE_U32, tx, x, ms_x); + bld.mkOp2(OP_SHL, TYPE_U32, ty, y, ms_y); + bld.mkOp2(OP_ADD, TYPE_U32, tx, tx, dx); + bld.mkOp2(OP_ADD, TYPE_U32, ty, ty, dy); + i->setSrc(0, tx); + i->setSrc(1, ty); + i->setSrc(arg - 1, bld.loadImm(NULL, 0)); + } + // dref comes before bias/lod if (i->tex.target.isShadow()) if (i->op == OP_TXB || i->op == OP_TXL) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.h b/src/gallium/drivers/nouveau/nv50/nv50_context.h index 7bf4ce3008e..1ce52c97936 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_context.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_context.h @@ -75,9 +75,15 @@ /* size of the buffer: 64k. not all taken up, can be reduced if needed. */ #define NV50_CB_AUX_SIZE (1 << 16) /* 8 user clip planes, at 4 32-bit floats each */ -#define NV50_CB_AUX_UCP_OFFSET 0x0 -/* 256 textures, each with 2 16-bit integers specifying the x/y MS shift */ -#define NV50_CB_AUX_MS_OFFSET 0x80 +#define NV50_CB_AUX_UCP_OFFSET 0x0000 +#define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4) +/* 256 textures, each with ms_x, ms_y u32 pairs */ +#define NV50_CB_AUX_TEX_MS_OFFSET 0x0080 +#define NV50_CB_AUX_TEX_MS_SIZE (256 * 2 * 4) +/* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */ +#define NV50_CB_AUX_MS_OFFSET 0x880 +#define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2) +/* next spot: 0x980 */ /* 4 32-bit floats for the vertex runout, put at the end */ #define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10) @@ -251,6 +257,7 @@ extern void nv50_init_surface_functions(struct nv50_context *); /* nv50_tex.c */ void nv50_validate_textures(struct nv50_context *); void nv50_validate_samplers(struct nv50_context *); +void nv50_upload_ms_info(struct nouveau_pushbuf *); struct pipe_sampler_view * nv50_create_texture_view(struct pipe_context *, diff --git a/src/gallium/drivers/nouveau/nv50/nv50_program.c b/src/gallium/drivers/nouveau/nv50/nv50_program.c index 6dc3bbce1ed..636ef873be4 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_program.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_program.c @@ -329,9 +329,14 @@ nv50_program_translate(struct nv50_program *prog, uint16_t chipset) info->bin.source = (void *)prog->pipe.tokens; info->io.ucpCBSlot = 15; - info->io.ucpBase = 0; + info->io.ucpBase = NV50_CB_AUX_UCP_OFFSET; info->io.genUserClip = prog->vp.clpd_nr; + info->io.resInfoCBSlot = 15; + info->io.suInfoBase = NV50_CB_AUX_TEX_MS_OFFSET; + info->io.msInfoCBSlot = 15; + info->io.msInfoBase = NV50_CB_AUX_MS_OFFSET; + info->assignSlots = nv50_program_assign_varying_slots; prog->vp.bfc[0] = 0xff; diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c index 436226b9e6b..3308f817927 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c @@ -183,8 +183,9 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_TGSI_TEXCOORD: - case PIPE_CAP_TEXTURE_MULTISAMPLE: return 0; + case PIPE_CAP_TEXTURE_MULTISAMPLE: + return 1; case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: return 1; case PIPE_CAP_QUERY_PIPELINE_STATISTICS: @@ -480,7 +481,7 @@ nv50_screen_init_hwctx(struct nv50_screen *screen) /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */ BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); - PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << 6) | NV50_CB_AUX); + PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); @@ -490,6 +491,8 @@ nv50_screen_init_hwctx(struct nv50_screen *screen) PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET); PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET); + nv50_upload_ms_info(push); + /* max TIC (bits 4:8) & TSC bindings, per program type */ for (i = 0; i < 3; ++i) { BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1); diff --git a/src/gallium/drivers/nouveau/nv50/nv50_tex.c b/src/gallium/drivers/nouveau/nv50/nv50_tex.c index 0317979f21a..6784821dc72 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_tex.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_tex.c @@ -143,7 +143,7 @@ nv50_create_texture_view(struct pipe_context *pipe, tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT; tic[3] = mt->level[0].pitch; tic[4] = mt->base.base.width0; - tic[5] = (1 << 16) | mt->base.base.height0; + tic[5] = (1 << 16) | (mt->base.base.height0); } tic[6] = tic[7] = 0; @@ -284,6 +284,24 @@ nv50_validate_tic(struct nv50_context *nv50, int s) BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); PUSH_DATA (push, (i << 1) | 0); } + if (nv50->num_textures[s]) { + BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); + PUSH_DATA (push, (NV50_CB_AUX_TEX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX); + BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); + for (i = 0; i < nv50->num_textures[s]; i++) { + struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]); + struct nv50_miptree *res; + + if (!tic) { + PUSH_DATA (push, 0); + PUSH_DATA (push, 0); + continue; + } + res = nv50_miptree(tic->pipe.texture); + PUSH_DATA (push, res->ms_x); + PUSH_DATA (push, res->ms_y); + } + } nv50->state.num_textures[s] = nv50->num_textures[s]; return need_flush; @@ -354,3 +372,58 @@ void nv50_validate_samplers(struct nv50_context *nv50) PUSH_DATA (nv50->base.pushbuf, 0); } } + +/* There can be up to 4 different MS levels (1, 2, 4, 8). To simplify the + * shader logic, allow each one to take up 8 offsets. + */ +#define COMBINE(x, y) x, y +#define DUMMY 0, 0 +static const uint32_t msaa_sample_xy_offsets[] = { + /* MS1 */ + COMBINE(0, 0), + DUMMY, + DUMMY, + DUMMY, + DUMMY, + DUMMY, + DUMMY, + DUMMY, + + /* MS2 */ + COMBINE(0, 0), + COMBINE(1, 0), + DUMMY, + DUMMY, + DUMMY, + DUMMY, + DUMMY, + DUMMY, + + /* MS4 */ + COMBINE(0, 0), + COMBINE(1, 0), + COMBINE(0, 1), + COMBINE(1, 1), + DUMMY, + DUMMY, + DUMMY, + DUMMY, + + /* MS8 */ + COMBINE(0, 0), + COMBINE(1, 0), + COMBINE(0, 1), + COMBINE(1, 1), + COMBINE(2, 0), + COMBINE(3, 0), + COMBINE(2, 1), + COMBINE(3, 1), +}; + +void nv50_upload_ms_info(struct nouveau_pushbuf *push) +{ + BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); + PUSH_DATA (push, (NV50_CB_AUX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX); + BEGIN_NI04(push, NV50_3D(CB_DATA(0)), Elements(msaa_sample_xy_offsets)); + PUSH_DATAp(push, msaa_sample_xy_offsets, Elements(msaa_sample_xy_offsets)); +} |