diff options
author | Brian Paul <[email protected]> | 2008-12-12 18:00:47 -0700 |
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committer | Brian Paul <[email protected]> | 2008-12-12 18:00:47 -0700 |
commit | 3b61e9c6e699690aa2ce61ad746170ea6d5597f4 (patch) | |
tree | 717030b903f020426f35fcfdefc8061770b94a1c | |
parent | 0da44c62cc91c60d392f6e57aa047473b67ffb9b (diff) |
mesa: place glsl constant arrays in constant memory
For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 100 |
1 files changed, 93 insertions, 7 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 840add105d9..b807d2cc183 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2641,6 +2641,75 @@ _slang_gen_temporary(GLint size) /** + * Generate program constants for an array. + * Ex: const vec2[3] v = vec2[3](vec2(1,1), vec2(2,2), vec2(3,3)); + * This will allocate and initialize three vector constants, storing + * the array in constant memory, not temporaries like a non-const array. + * This can also be used for uniform array initializers. + * \return GL_TRUE for success, GL_FALSE if failure (semantic error, etc). + */ +static GLboolean +make_constant_array(slang_assemble_ctx *A, + slang_variable *var, + slang_operation *initializer) +{ + struct gl_program *prog = A->program; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + const char *varName = (char *) var->a_name; + const GLuint numElements = initializer->num_children; + GLint size; + GLuint i, j; + GLfloat *values; + + if (!var->store) { + var->store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -6, -6); + } + size = var->store->Size; + + assert(var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM); + assert(initializer->type == SLANG_OPER_CALL); + assert(initializer->array_constructor); + + values = (GLfloat *) _mesa_malloc(numElements * 4 * sizeof(GLfloat)); + + /* convert constructor params into ordinary floats */ + for (i = 0; i < numElements; i++) { + const slang_operation *op = &initializer->children[i]; + if (op->type != SLANG_OPER_LITERAL_FLOAT) { + /* unsupported type for this optimization */ + free(values); + return GL_FALSE; + } + for (j = 0; j < op->literal_size; j++) { + values[i * 4 + j] = op->literal[j]; + } + for ( ; j < 4; j++) { + values[i * 4 + j] = 0.0f; + } + } + + /* slightly different paths for constants vs. uniforms */ + if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + var->store->File = PROGRAM_UNIFORM; + var->store->Index = _mesa_add_uniform(prog->Parameters, varName, + size, datatype, values); + } + else { + var->store->File = PROGRAM_CONSTANT; + var->store->Index = _mesa_add_named_constant(prog->Parameters, varName, + values, size); + } + assert(var->store->Size == size); + + _mesa_free(values); + + return GL_TRUE; +} + + + +/** * Generate IR node for allocating/declaring a variable. * \param initializer Optional initializer expression for the variable. */ @@ -2725,21 +2794,31 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, #endif } + /* IR for the variable we're initializing */ + varRef = new_var(A, var); + if (!varRef) { + slang_info_log_error(A->log, "undefined variable '%s'", varName); + return NULL; + } + /* constant-folding, etc here */ _slang_simplify(initializer, &A->space, A->atoms); + if ((var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM) && + initializer->type == SLANG_OPER_CALL && + initializer->array_constructor) { + printf("Constant array initializer\n"); + make_constant_array(A, var, initializer); + n = varRef; + return n; + } + /* IR for initializer */ init = _slang_gen_operation(A, initializer); if (!init) return NULL; - /* IR for the variable we're initializing */ - varRef = new_var(A, var); - if (!varRef) { - slang_info_log_error(A->log, "undefined variable '%s'", varName); - return NULL; - } - /* XXX remove this when type checking is added above */ if (init->Store && varRef->Store->Size != init->Store->Size) { slang_info_log_error(A->log, "invalid assignment (wrong types)"); @@ -3947,6 +4026,13 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, else { GLint uniformLoc; const GLfloat *initialValues = NULL; +#if 0 + /* this code needs some work yet */ + if (make_constant_array(A, var, var->initializer)) { + /* OK */ + } + else +#endif if (var->initializer) { _slang_simplify(var->initializer, &A->space, A->atoms); if (var->initializer->type == SLANG_OPER_LITERAL_FLOAT || |