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authorRob Clark <[email protected]>2014-09-29 09:59:27 -0400
committerRob Clark <[email protected]>2014-09-29 18:30:43 -0400
commit3541705816f18bce0f9f6794e9b1c409a81ed98e (patch)
tree0eef2628dafa5daed13d1f82985a87875cf77251
parenta6746d11247cdd6f795c7e857019c3a4bd71e26a (diff)
freedreno: add texcoord clamp support to lowering
This is for hw that needs to emulate some texture wrap modes (like CLAMP) with some help from the shader. Signed-off-by: Rob Clark <[email protected]>
-rw-r--r--src/gallium/drivers/freedreno/freedreno_lowering.c168
-rw-r--r--src/gallium/drivers/freedreno/freedreno_lowering.h10
2 files changed, 173 insertions, 5 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_lowering.c b/src/gallium/drivers/freedreno/freedreno_lowering.c
index ffc7eaea53f..7ce57b34525 100644
--- a/src/gallium/drivers/freedreno/freedreno_lowering.c
+++ b/src/gallium/drivers/freedreno/freedreno_lowering.c
@@ -52,6 +52,7 @@ struct fd_lowering_context {
#define B 1
struct tgsi_full_src_register imm;
int emitted_decls;
+ unsigned saturate;
};
static inline struct fd_lowering_context *
@@ -130,12 +131,14 @@ aliases(const struct tgsi_full_dst_register *dst, unsigned dst_mask,
static void
create_mov(struct tgsi_transform_context *tctx,
const struct tgsi_full_dst_register *dst,
- const struct tgsi_full_src_register *src, unsigned mask)
+ const struct tgsi_full_src_register *src,
+ unsigned mask, unsigned saturate)
{
struct tgsi_full_instruction new_inst;
new_inst = tgsi_default_full_instruction();
new_inst.Instruction.Opcode = TGSI_OPCODE_MOV;
+ new_inst.Instruction.Saturate = saturate;
new_inst.Instruction.NumDstRegs = 1;
reg_dst(&new_inst.Dst[0], dst, mask);
new_inst.Instruction.NumSrcRegs = 1;
@@ -182,12 +185,12 @@ transform_dst(struct tgsi_transform_context *tctx,
struct tgsi_full_instruction new_inst;
if (aliases(dst, TGSI_WRITEMASK_Y, src0, TGSI_WRITEMASK_Z)) {
- create_mov(tctx, &ctx->tmp[A].dst, src0, TGSI_WRITEMASK_YZ);
+ create_mov(tctx, &ctx->tmp[A].dst, src0, TGSI_WRITEMASK_YZ, 0);
src0 = &ctx->tmp[A].src;
}
if (aliases(dst, TGSI_WRITEMASK_YZ, src1, TGSI_WRITEMASK_W)) {
- create_mov(tctx, &ctx->tmp[B].dst, src1, TGSI_WRITEMASK_YW);
+ create_mov(tctx, &ctx->tmp[B].dst, src1, TGSI_WRITEMASK_YW, 0);
src1 = &ctx->tmp[B].src;
}
@@ -332,7 +335,7 @@ transform_scs(struct tgsi_transform_context *tctx,
struct tgsi_full_instruction new_inst;
if (aliases(dst, TGSI_WRITEMASK_X, src, TGSI_WRITEMASK_X)) {
- create_mov(tctx, &ctx->tmp[A].dst, src, TGSI_WRITEMASK_X);
+ create_mov(tctx, &ctx->tmp[A].dst, src, TGSI_WRITEMASK_X, 0);
src = &ctx->tmp[A].src;
}
@@ -981,6 +984,138 @@ transform_dotp(struct tgsi_transform_context *tctx,
}
}
+/* Inserts a MOV_SAT for the needed components of tex coord. Note that
+ * in the case of TXP, the clamping must happen *after* projection, so
+ * we need to lower TXP to TEX.
+ *
+ * MOV tmpA, src0
+ * if (opc == TXP) {
+ * ; do perspective division manually before clamping:
+ * RCP tmpB, tmpA.w
+ * MUL tmpB.<pmask>, tmpA, tmpB.xxxx
+ * opc = TEX;
+ * }
+ * MOV_SAT tmpA.<mask>, tmpA ; <mask> is the clamped s/t/r coords
+ * <opc> dst, tmpA, ...
+ */
+#define SAMP_GROW (13)
+#define SAMP_TMP 2
+static int
+transform_samp(struct tgsi_transform_context *tctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct fd_lowering_context *ctx = fd_lowering_context(tctx);
+ struct tgsi_full_src_register *coord = &inst->Src[0];
+ struct tgsi_full_src_register *samp;
+ struct tgsi_full_instruction new_inst;
+ /* mask is clamped coords, pmask is all coords (for projection): */
+ unsigned mask = 0, pmask = 0, smask;
+ unsigned opcode = inst->Instruction.Opcode;
+
+ if (opcode == TGSI_OPCODE_TXB2) {
+ samp = &inst->Src[2];
+ } else {
+ samp = &inst->Src[1];
+ }
+
+ /* convert sampler # to bitmask to test: */
+ smask = 1 << samp->Register.Index;
+
+ /* check if we actually need to lower this one: */
+ if (!(ctx->saturate & smask))
+ return -1;
+
+ /* figure out which coordinates need saturating:
+ * - RECT textures should not get saturated
+ * - array index coords should not get saturated
+ */
+ switch (inst->Texture.Texture) {
+ case TGSI_TEXTURE_3D:
+ case TGSI_TEXTURE_CUBE:
+ case TGSI_TEXTURE_CUBE_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE:
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+ if (ctx->config->saturate_r & smask)
+ mask |= TGSI_WRITEMASK_Z;
+ pmask |= TGSI_WRITEMASK_Z;
+ /* fallthrough */
+
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_2D_MSAA:
+ case TGSI_TEXTURE_2D_ARRAY_MSAA:
+ if (ctx->config->saturate_t & smask)
+ mask |= TGSI_WRITEMASK_Y;
+ pmask |= TGSI_WRITEMASK_Y;
+ /* fallthrough */
+
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_SHADOW1D:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ if (ctx->config->saturate_s & smask)
+ mask |= TGSI_WRITEMASK_X;
+ pmask |= TGSI_WRITEMASK_X;
+ break;
+
+ /* TODO: I think we should ignore these?
+ case TGSI_TEXTURE_RECT:
+ case TGSI_TEXTURE_SHADOWRECT:
+ */
+ }
+
+ /* sanity check.. driver could be asking to saturate a non-
+ * existent coordinate component:
+ */
+ if (!mask)
+ return -1;
+
+ /* MOV tmpA, src0 */
+ create_mov(tctx, &ctx->tmp[A].dst, coord, TGSI_WRITEMASK_XYZW, 0);
+
+ /* This is a bit sad.. we need to clamp *after* the coords
+ * are projected, which means lowering TXP to TEX and doing
+ * the projection ourself. But since I haven't figured out
+ * how to make the lowering code deliver an electric shock
+ * to anyone using GL_CLAMP, we must do this instead:
+ */
+ if (opcode == TGSI_OPCODE_TXP) {
+ /* RCP tmpB.x tmpA.w */
+ new_inst = tgsi_default_full_instruction();
+ new_inst.Instruction.Opcode = TGSI_OPCODE_RCP;
+ new_inst.Instruction.NumDstRegs = 1;
+ reg_dst(&new_inst.Dst[0], &ctx->tmp[B].dst, TGSI_WRITEMASK_X);
+ new_inst.Instruction.NumSrcRegs = 1;
+ reg_src(&new_inst.Src[0], &ctx->tmp[A].src, SWIZ(W,_,_,_));
+ tctx->emit_instruction(tctx, &new_inst);
+
+ /* MUL tmpA.mask, tmpA, tmpB.xxxx */
+ new_inst = tgsi_default_full_instruction();
+ new_inst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ new_inst.Instruction.NumDstRegs = 1;
+ reg_dst(&new_inst.Dst[0], &ctx->tmp[A].dst, pmask);
+ new_inst.Instruction.NumSrcRegs = 2;
+ reg_src(&new_inst.Src[0], &ctx->tmp[A].src, SWIZ(X,Y,Z,W));
+ reg_src(&new_inst.Src[1], &ctx->tmp[B].src, SWIZ(X,X,X,X));
+ tctx->emit_instruction(tctx, &new_inst);
+
+ opcode = TGSI_OPCODE_TEX;
+ }
+
+ /* MOV_SAT tmpA.<mask>, tmpA */
+ create_mov(tctx, &ctx->tmp[A].dst, &ctx->tmp[A].src, mask,
+ TGSI_SAT_ZERO_ONE);
+
+ /* modify the texture samp instruction to take fixed up coord: */
+ new_inst = *inst;
+ new_inst.Instruction.Opcode = opcode;
+ new_inst.Src[0] = ctx->tmp[A].src;
+ tctx->emit_instruction(tctx, &new_inst);
+
+ return 0;
+}
/* Two-sided color emulation:
* For each COLOR input, create a corresponding BCOLOR input, plus
@@ -1234,6 +1369,14 @@ transform_instr(struct tgsi_transform_context *tctx,
goto skip;
transform_dotp(tctx, inst);
break;
+ case TGSI_OPCODE_TEX:
+ case TGSI_OPCODE_TXP:
+ case TGSI_OPCODE_TXB:
+ case TGSI_OPCODE_TXB2:
+ case TGSI_OPCODE_TXL:
+ if (transform_samp(tctx, inst))
+ goto skip;
+ break;
default:
skip:
tctx->emit_instruction(tctx, inst);
@@ -1254,6 +1397,9 @@ fd_transform_lowering(const struct fd_lowering_config *config,
struct tgsi_token *newtoks;
int newlen, numtmp;
+ /* sanity check in case limit is ever increased: */
+ assert((sizeof(config->saturate_s) * 8) >= PIPE_MAX_SAMPLERS);
+
memset(&ctx, 0, sizeof(ctx));
ctx.base.transform_instruction = transform_instr;
ctx.info = info;
@@ -1277,6 +1423,8 @@ fd_transform_lowering(const struct fd_lowering_config *config,
}
}
+ ctx.saturate = config->saturate_r | config->saturate_s | config->saturate_t;
+
#define OPCS(x) ((config->lower_ ## x) ? info->opcode_count[TGSI_OPCODE_ ## x] : 0)
/* if there are no instructions to lower, then we are done: */
if (!(OPCS(DST) ||
@@ -1293,7 +1441,8 @@ fd_transform_lowering(const struct fd_lowering_config *config,
OPCS(DPH) ||
OPCS(DP2) ||
OPCS(DP2A) ||
- ctx.two_side_colors))
+ ctx.two_side_colors ||
+ ctx.saturate))
return NULL;
#if 0 /* debug */
@@ -1359,6 +1508,15 @@ fd_transform_lowering(const struct fd_lowering_config *config,
newlen += DP2A_GROW * OPCS(DP2A);
numtmp = MAX2(numtmp, DOTP_TMP);
}
+ if (ctx.saturate) {
+ int n = info->opcode_count[TGSI_OPCODE_TEX] +
+ info->opcode_count[TGSI_OPCODE_TXP] +
+ info->opcode_count[TGSI_OPCODE_TXB] +
+ info->opcode_count[TGSI_OPCODE_TXB2] +
+ info->opcode_count[TGSI_OPCODE_TXL];
+ newlen += SAMP_GROW * n;
+ numtmp = MAX2(numtmp, SAMP_TMP);
+ }
/* specifically don't include two_side_colors temps in the count: */
ctx.numtmp = numtmp;
diff --git a/src/gallium/drivers/freedreno/freedreno_lowering.h b/src/gallium/drivers/freedreno/freedreno_lowering.h
index 2d36d8faf81..1b0daa96f0e 100644
--- a/src/gallium/drivers/freedreno/freedreno_lowering.h
+++ b/src/gallium/drivers/freedreno/freedreno_lowering.h
@@ -69,6 +69,16 @@ struct fd_lowering_config {
unsigned lower_DPH : 1;
unsigned lower_DP2 : 1;
unsigned lower_DP2A : 1;
+
+ /* To emulate certain texture wrap modes, this can be used
+ * to saturate the specified tex coord to [0.0, 1.0]. The
+ * bits are according to sampler #, ie. if, for example:
+ *
+ * (conf->saturate_s & (1 << n))
+ *
+ * is true, then the s coord for sampler n is saturated.
+ */
+ unsigned saturate_s, saturate_t, saturate_r;
};
const struct tgsi_token * fd_transform_lowering(