diff options
author | Stéphane Marchesin <[email protected]> | 2012-09-10 20:56:29 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2012-10-02 17:54:48 -0700 |
commit | 2acc7193743199701f8f6d1877a59ece0ec4fa5b (patch) | |
tree | 5d92a43f497ba426cde6ac8f96cb94f87208bb47 | |
parent | 0a523a8820e8a2549ac1c7887eb1892b228af44b (diff) |
i915g: Use X tiling for textures
This is what the classic driver does, and it allows faster
texture uploads.
-rw-r--r-- | src/gallium/drivers/i915/i915_resource_texture.c | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/gallium/drivers/i915/i915_resource_texture.c b/src/gallium/drivers/i915/i915_resource_texture.c index 603a379d0c8..83437af371a 100644 --- a/src/gallium/drivers/i915/i915_resource_texture.c +++ b/src/gallium/drivers/i915/i915_resource_texture.c @@ -181,13 +181,8 @@ i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) if (tex->b.b.target == PIPE_TEXTURE_1D) return I915_TILE_NONE; - if (util_format_is_s3tc(tex->b.b.format)) - return I915_TILE_X; - - if (is->debug.use_blitter) - return I915_TILE_X; - else - return I915_TILE_Y; + /* Use X tiling for 2D, 3D and compressed textures */ + return I915_TILE_X; } |